Character Artist: Craft Game-Ready Characters

Blind Squirrel Entertainment, Inc.

Perímetro Urbano Manizales

Hybrid

COP 46,872,000 - 73,656,000

Full time

13 days ago

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Job summary

Blind Squirrel Games in Manizales, Colombia, is seeking a Character Artist to create high-quality character models, textures, and related assets for our projects, collaborating with artists, designers, animators, and engineers to deliver game-ready characters under the Art Director and Project Leads.

You will own character art from concept through production, applying anatomy, proportion, silhouette, and PBR workflows, with opportunities to mentor others and improve workflows as you gain senior

Qualifications

  • Bachelor’s degree in Art or a related field, or equivalent professional experience.
  • A minimum of three years of industry experience in game development specializing in character art; five or more years is expected for candidates considered for more senior-level responsibilities.
  • A portfolio demonstrating high-quality characters, creatures, and related assets, with the depth and complexity of work reflecting your experience.
  • Strong understanding of anatomy, proportion, silhouette, topology, and character construction.
  • Proficiency in modeling, sculpting, texturing, material creation, and preparing assets for game-engine integration.
  • Understanding of PBR workflows and the technical requirements of real-time character assets.
  • Ability to interpret art direction, receive feedback, and refine work to meet project expectations.
  • Strong communication, problem-solving, organizational, and time-management skills.
  • Greater ownership of complex character assets, independent artistic and technical judgment, and the ability to improve workflows and mentor other artists are expected for more senior-level responsibilities.

Responsibilities

  • Create high-quality character, creature, clothing, accessory, and related organic or hard-surface assets using industry-standard software and methods.
  • Translate concept art and visual references into fully realized assets that align with the project’s art direction.
  • Sculpt detailed forms and develop production-ready models with strong anatomy, proportion, and silhouette.
  • Create clean, animation-ready topology that supports rigging, deformation, and platform performance requirements.
  • Develop UV layouts, texture maps, and materials using physically based rendering (PBR) workflows.
  • Create hair and fur using tools such as XGen or comparable workflows, preparing assets for appropriate in-engine rendering and simulation.
  • Integrate character assets into the game engine and collaborate with technical artists, riggers, and animators to resolve visual and functional issues.
  • Optimize assets through levels of detail (LODs), efficient materials, texture atlases, channel packing, and other appropriate techniques.
  • Evaluate character appearance under gameplay and cinematic lighting conditions and collaborate on adjustments.
  • Maintain visual quality and consistency across assigned assets.
  • Collaborate with production to define tasks, establish realistic schedules, and deliver assets on time.
  • Organize and maintain assets within established project directories and version control systems.
  • Iterate on work based on feedback from art leadership and other development disciplines.
  • Identify and help resolve issues affecting the character art pipeline.
  • Create and maintain workflow documentation and contribute to process improvements.
  • Share artistic knowledge, provide constructive feedback, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Skills

Strong communication
Problem-solving
Organizational skills
Time-management
Team collaboration
Artistic vision

Education

Bachelor’s degree in Art or related field
3–5 years game dev experience (Character Art)
Experience shipping titles as Character Artist/3D Artist
Portfolio demonstrating high-quality characters

Tools

Maya
3ds Max
ZBrush
Substance Painter/Designer
Marvelous Designer
Photoshop
Unreal Engine 4/5

Job description

Blind Squirrel Games in Manizales, Colombia, is seeking a Character Artist to create high-quality character models, textures, and related assets for our projects, collaborating with artists, designers, animators, and engineers to deliver game-ready characters under the Art Director and Project Leads.

You will own character art from concept through production, applying anatomy, proportion, silhouette, and PBR workflows, with opportunities to mentor others and improve workflows as you gain senior

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