Real-Time VFX Artist for AAA Games

Blind-Squirrel-Games

Colombia

On-site

COP 60,000,000 - 90,000,000

Full time

5 days ago
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Job summary

Blind Squirrel Games is seeking a VFX Artist for our Manizales, Colombia studio to create real-time VFX that enhance gameplay readability and immersion. You will collaborate with designers, engineers, and artists to implement high-quality effects across characters, environments, and gameplay systems.

The role focuses on scaling visuals within performance budgets, adapting assets to our pipelines, and contributing to tools and processes to improve the VFX production workflow.

Qualifications

  • Bachelor’s degree in Art, Animation, or a related field, or equivalent professional experience.
  • At least two years of professional experience in VFX production.
  • Contribution to at least one shipped AAA title as a VFX or FX Artist.

Responsibilities

  • Create and implement high-quality real-time VFX, including particle systems, shaders, textures, geometry, and animated elements.
  • Develop effects that support gameplay readability, storytelling, and the project’s visual style.
  • Collaborate with designers to develop effects for combat, character abilities, environmental interactions, and other gameplay systems.
  • Balance visual quality with performance requirements and platform limitations.
  • Communicate progress, dependencies, and potential obstacles to project leads and production.

Skills

Real-time VFX
Collaboration
Communication
Problem solving

Education

Bachelors in Art/Animation

Tools

Maya
Houdini
Maya nCloth

Job description

Blind Squirrel Games is seeking a VFX Artist for our Manizales, Colombia studio to create real-time VFX that enhance gameplay readability and immersion. You will collaborate with designers, engineers, and artists to implement high-quality effects across characters, environments, and gameplay systems.

The role focuses on scaling visuals within performance budgets, adapting assets to our pipelines, and contributing to tools and processes to improve the VFX production workflow.

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