Technical Gameplay Designer

Blind Squirrel Entertainment, Inc.

Perímetro Urbano Manizales

Hybride

COP 42 000 000 - 66 000 000

Plein temps

Il y a 2 jours
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Résumé du poste

Blind Squirrel Games is seeking a Mid-Level Technical Designer for our Manizales, Colombia studio. This full-time, onsite role translates design goals into functional gameplay and collaborates with designers, artists, and engineers to implement features.

You will prototype, test, and refine gameplay mechanics, levels, UI/UX, and narrative components, balancing systems and delivering clear design documentation aligned with project milestones.

Qualifications

  • 2+ years of experience in the game industry or related area.
  • A portfolio demonstrating exemplary design experience working in interactive media.
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Responsabilités

  • Participate in feature planning meetings and discussions
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, and narrative components
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and
  • Iterate on design elements based on feedback from playtesting and other sources
  • Balance gameplay elements to ensure a fun and fair player experience
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the
  • Communicate design ideas and rationale clearly to stakeholders
  • Stay informed about industry trends and incorporate best practices into your work.
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Connaissances

Game design
Portfolio
Scripting languages

Outils

Unreal Engine
Unity

Description du poste

Blind Squirrel Games is seeking a Mid-Level Technical Designer for our Manizales, Colombia studio. This full-time, onsite role translates design goals into functional gameplay and collaborates with designers, artists, and engineers to implement features.

You will prototype, test, and refine gameplay mechanics, levels, UI/UX, and narrative components, balancing systems and delivering clear design documentation aligned with project milestones.

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