Technical Gameplay Designer

Blind Squirrel Entertainment, Inc.

Perímetro Urbano Manizales

Hybrid

COP 42,000,000 - 66,000,000

Full time

43 hours ago
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Job summary

Blind Squirrel Games is seeking a Mid-Level Technical Designer for our Manizales, Colombia studio. This full-time, onsite role translates design goals into functional gameplay and collaborates with designers, artists, and engineers to implement features.

You will prototype, test, and refine gameplay mechanics, levels, UI/UX, and narrative components, balancing systems and delivering clear design documentation aligned with project milestones.

Qualifications

  • 2+ years of experience in the game industry or related area.
  • A portfolio demonstrating exemplary design experience working in interactive media.
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Responsibilities

  • Participate in feature planning meetings and discussions
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, and narrative components
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and
  • Iterate on design elements based on feedback from playtesting and other sources
  • Balance gameplay elements to ensure a fun and fair player experience
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the
  • Communicate design ideas and rationale clearly to stakeholders
  • Stay informed about industry trends and incorporate best practices into your work.
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Skills

Game design
Portfolio
Scripting languages

Tools

Unreal Engine
Unity

Job description

Blind Squirrel Games is seeking a Mid-Level Technical Designer for our Manizales, Colombia studio. This full-time, onsite role translates design goals into functional gameplay and collaborates with designers, artists, and engineers to implement features.

You will prototype, test, and refine gameplay mechanics, levels, UI/UX, and narrative components, balancing systems and delivering clear design documentation aligned with project milestones.

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