Multidisciplinary Game Designer – Onsite in Manizales

Blind Squirrel Games

Colombia

On-site

COP 60,000,000 - 120,000,000

Full time

8 days ago
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Job summary

Blind Squirrel Games seeks a Generalist Designer to help shape engaging player experiences across ports, co-development, and full game development. You will work within a collaborative, multidisciplinary team in Manizales, Colombia, reporting to the Lead Designer and collaborating with artists, engineers, and other designers.

Responsibilities include designing and prototyping gameplay mechanics, levels, UI/UX, combat systems, and narrative components, while iterating from playtests to final

Qualifications

  • Experience across multiple design disciplines including gameplay mechanics, level design, UI/UX, combat or narrative design.
  • Ability to develop, document, prototype, implement, and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features and ability to guide other designers for senior-level responsibilities.

Responsibilities

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction and share knowledge as appropriate to experience.
  • Stay informed about industry trends and best practices.

Skills

Gameplay mechanics
Level design
UI/UX
Combat design
Narrative design

Education

3+ years game industry experience

Tools

Unreal Engine
Unity
Scripting (C#, Python, Lua)

Job description

Blind Squirrel Games seeks a Generalist Designer to help shape engaging player experiences across ports, co-development, and full game development. You will work within a collaborative, multidisciplinary team in Manizales, Colombia, reporting to the Lead Designer and collaborating with artists, engineers, and other designers.

Responsibilities include designing and prototyping gameplay mechanics, levels, UI/UX, combat systems, and narrative components, while iterating from playtests to final

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