Environment Artist — Immersive Game Worlds

Blind Squirrel Entertainment, Inc.

Perímetro Urbano Manizales

Hybrid

COP 24,000,000 - 36,000,000

Full time

14 days+

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Job summary

Blind Squirrel Games is seeking an Environment Artist to help build immersive environments in Manizales, Colombia. You will create environments, terrain, models, textures, and assets, aligning with project art direction and technical constraints. This is a full-time onsite role with collaboration across artists, designers, and engineers.

You will own parts of the environment pipeline, optimize assets, mentor colleagues, and help push high-fidelity visuals while meeting production schedules.

Qualifications

  • 3+ years of industry experience in environment art; 5+ years for senior roles.
  • Portfolio demonstrating ability to create high-quality environments and assets.
  • Experience shipping at least two titles as an Environment Artist for senior roles.
  • Understanding of environment art pipelines, asset dependencies, and production workflows.
  • Proficiency in 3D modeling, texturing, material creation, and game engine integration.
  • Strong foundations in composition, design, shape, structure, silhouette, and color theory.
  • Excellent communication, organization, and time-management skills.
  • Ownership of complex environments and ability to mentor others.

Responsibilities

  • Create environments, terrain, models, textures, and assets using current industry-standard software and methods.
  • Develop realistic or stylized content that aligns with the project’s established art direction.
  • Maintain visual quality and consistency across assigned assets and environments.
  • Apply composition, set dressing, lighting, and material techniques to support gameplay.
  • Integrate assets into the game engine and refine appearance and functionality.
  • Collaborate with production to define tasks, schedules, and deliver on time.
  • Work with artists, designers, engineers to create visually compelling and performant environments.
  • Optimize geometry, topology, textures, materials, and asset organization for budgets.
  • Identify and help resolve performance bottlenecks related to environment content.
  • Use procedural techniques to support large-scale environment creation.
  • Iterate on assets based on leadership and playtesting feedback.
  • Document pipelines, workflows, and best practices for reference and training.
  • Contribute to workflow improvements and provide guidance to colleagues.

Skills

Environment art
3D modeling
Texture creation
Lighting & composition
Mentoring artists
Pipeline improvements

Tools

Maya
3ds Max
Photoshop
ZBrush
Substance Designer & Painter
Unreal Engine 5
Unreal Engine 4

Job description

Blind Squirrel Games is seeking an Environment Artist to help build immersive environments in Manizales, Colombia. You will create environments, terrain, models, textures, and assets, aligning with project art direction and technical constraints. This is a full-time onsite role with collaboration across artists, designers, and engineers.

You will own parts of the environment pipeline, optimize assets, mentor colleagues, and help push high-fidelity visuals while meeting production schedules.

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