UX Designer

EPAM Systems

Chile

On-site

CLP 20,088,000 - 31,248,000

Full time

5 days ago
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Benefits offered by this job

Healthcare benefits
Paid time off
Upskilling courses
LinkedIn Learning access
Global career opportunities
Volunteer opportunities
Employee Groups
Award-winning culture

Job summary

EPAM Systems is seeking a UX Designer to translate creative vision into UI specifications and prototypes for Unreal Engine production. You will define UI flows, build a scalable UI library, and document behaviors while collaborating closely with engineers and UI artists.

The role requires 2+ years in UI/UX, strong Figma skills, and Unreal Engine experience to design adaptive interfaces across devices and inputs.

Qualifications

  • 2+ years of practical UI/UX experience shipping digital products or gaming interfaces.
  • Proficient in Figma with components, auto-layout, and libraries prepared for engineering handoff.
  • Ability to produce annotated screen layouts, interaction summaries, and state diagrams.
  • Hands-on understanding of UI inside Unreal Engine and UMG concepts.
  • Knowledge of focus-based navigation and multi-input methods.
  • Designs that adapt across resolutions, aspect ratios, and safe areas.
  • English proficiency at B2 or above for clear business communication.

Responsibilities

  • Define UI flows, user journeys, and interaction patterns for in-game screens into development specs.
  • Develop and expand a flexible UI component library to ensure visual consistency.
  • Create behavioral documentation covering focus, navigation, edge cases, and responses.
  • Collaborate with client-side engineers and UI artists to keep designs feasible and performant.
  • Lead refinement cycles by reviewing builds and adjusting designs to technical feedback.

Skills

UI/UX skills
Figma
Annotation & deliverables
Unreal Engine UI
UMG principles
Focus-based navigation
Responsive UI design
English proficiency (B2)
Gaming/UI design experience

Tools

Unreal Engine tooling

Job description

We're growing our team and looking to bring on a UX Designer to help drive this work forward. Turn creative vision and experience-focused direction into workable UI specifications and prototypes designed for use in Unreal Engine production settings. This position functions as the bridge between design intent and engineering follow-through, laying out interaction flows, behavioral rules, navigation architecture, and component structures that hold up dependably across various platforms and input methods.

Responsibilities
  • Define UI flows, user journeys, and interaction patterns for in-game screens and features, converting them into development-ready specifications
  • Establish and steadily expand a flexible UI component library that includes patterns, components, variants, and states to preserve consistency throughout design execution
  • Assemble thorough behavioral documentation covering focus and navigation order, back-navigation mechanics, anticipated input responses, error/empty/loading states, and other edge-case situations
  • Sustain close, continuous collaboration with client-side engineers and UI artists to ensure that designs remain achievable, performant, and unified once built into the engine
  • Guide ongoing refinement cycles by assessing completed builds, delivering hands‑on feedback, and adapting designs to reflect technical constraints and outcomes from playtesting or QA activities
Requirements
  • At least two years of practical experience founded on solid UI/UX skills, demonstrated through shipping digital products or gaming interfaces
  • Broad proficiency in Figma, spanning components, variants, auto-layout, reusable libraries, and documentation ready for engineering handoff
  • Skilled in creating implementation-ready deliverables, including annotated screen layouts, interaction summaries, state diagrams, and clearly defined acceptance criteria
  • Hands‑on understanding of the specific limitations and workflows associated with building UI inside Unreal Engine
  • Familiarity with core UMG principles, such as layout, anchoring, scaling, and widget states/animations, enough to design realistically within engine boundaries
  • Knowledge of focus‑based navigation systems along with the ability to accommodate multiple input methods, including controller and keyboard/mouse
  • Proven experience designing UI that adjusts correctly across different resolutions, aspect ratios, and safe‑area needs
  • Sufficient communication skills combined with English fluency at B2 level or above, supporting clear understanding of business needs and their conversion into agentic architectures
Nice to have
  • Knowledge of Unreal-specific UI framework conventions, including screen stacks, activatable views, and common navigation techniques
  • Experience accounting for localization needs within design, such as text expansion handling, truncation, and flexible layout approaches
  • Consideration for accessibility and readability elements, including contrast, font sizing, and interfaces suited for couch-distance viewing
  • Experience working on live products characterized by rapid iteration and frequent release cycles
  • Basic familiarity with AI Assistant tools
  • Previous experience within the Gaming sector
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

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