Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

Xapply

Schweiz

Remote

CHF 100.000 - 134.000

Vollzeit

Vor 9 Tagen
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Zusammenfassung

Xapply seeks a Technical Artist in Switzerland to optimize a high-quality Unreal Engine 5 game for cloud streaming. You will optimize assets, shaders, lighting and rendering techniques to achieve smooth, scalable performance on remote infrastructures.

This is a four-month, remote project. You will work with Unreal engineers, UX designers, QA and production teams to deliver measurable performance gains while preserving a distinctive stylized look.

Qualifikationen

  • Experience as a Technical Artist in real-time rendering.
  • Strong knowledge of Unreal Engine 5 (Lumen, Nanite) rendering.
  • Proficiency in profiling and content optimization.

Aufgaben

  • Optimize a UE5 game for cloud streaming with emphasis on visuals.
  • Balance GPU performance, memory usage and platform constraints.
  • Develop tools and validation processes for efficient production.
  • Collaborate with Unreal engineers, designers, QA and production teams.

Jobbeschreibung

Our partner is looking for a Technical Artist - Optimizing AA UE5 Game for Cloud Streaming based in Switzerland.

  • The Technical Artist will help optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform.
  • You will balance GPU performance, memory usage, platform constraints, and visual quality while preserving a distinctive stylized, non-photorealistic art direction.
  • The role combines hands‑on profiling and content optimization with the development of tools and validation processes that support efficient production.
  • You will work across materials, textures, LODs, lighting, VFX, shaders, and advanced UE5 rendering technologies such as Lumen, Nanite, and Virtual Shadow Maps.
  • Visual quality and readability will remain a priority, with optimization decisions driven by measured performance gains rather than blanket reductions.
  • You will collaborate closely with technical artists, Unreal engineers, UX designers, QA, and production teams in a highly specialized environment.
  • This is a remote, project-based contract of approximately four months, offering the opportunity to solve challenging real-time rendering and cloud-streaming optimization problems.
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