Senior Unity Animation Engineer — Remote

Lever, Inc.

Schweiz

Remote

CHF 120.000 - 180.000

Vollzeit

vor 30 Stunden
Sei unter den ersten Bewerbenden
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Benefits dieser Stelle

Meaningful technical ownership over a1
Fully remote work
Flexible contract options
Competitive compensation
Annual team retreats
Long-term collaboration potential

Zusammenfassung

Lever, Inc. is seeking a Senior Animation Engineer in Switzerland to drive high-quality character animation in a major Unity3D project.

You will own animation runtime systems, data-oriented approaches, and shader-driven techniques, collaborating with Animators and engineers across disciplines. You will translate creative requirements into scalable technical solutions, optimize for mobile GPUs, and build Editor tools to improve workflow efficiency while maintaining production-grade quality and

Qualifikationen

  • Strong professional experience with C# and Unity engineering.
  • Hands-on ECS/DOTS experience or equivalent data-oriented engine architecture.
  • Strong understanding of animation runtimes (state machines, blend trees, layers, masks, root motion, events, compression).
  • Experience with GPU skinning and deformation techniques.
  • Shader development with HLSL and node-based tools (Shader Graph/Amplify).
  • FBX pipelines with Maya/Blender.
  • Editor tooling: postprocessors, validators, custom inspectors, editor windows, automation.
  • Profiling on mobile platforms (Adreno/Mali).
  • Familiarity with GLES/Vulkan and platform specifics.
  • Excellent communication and English fluency.

Aufgaben

  • Develop, maintain, and optimize animation runtime systems in Unity (state machines, blend trees, layers).
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, baking.
  • Research and implement advanced animation tech (GPU skinning, deformation, shaders).
  • Build Unity Editor tools, validators, asset processors, workflows, and utilities.
  • Support rigging, skeleton, skinning, and FBX workflows between DCC tools and Unity.
  • Profile and optimize animation on mobile hardware (Adreno, Mali).
  • Collaborate with Animators, Technical Artists, Gameplay and Rendering Engineers.
  • Lead technical investigations from prototypes to production-ready features.
  • Document workflows and establish technical standards for the team.
  • Balance quality, performance, and usability in architecture decisions.
  • Review and improve animation systems while aligning with creative workflows.

Kenntnisse

C# & Unity
ECS/DOTS
GPU skinning
Shader development
FBX pipelines
Unity Editor tooling
Mobile profiling
Graphics APIs GLES/Vulkan
Problem solving
Communication
English fluency

Tools

Maya
Blender
Shader Graph
Unity Editor

Jobbeschreibung

Lever, Inc. is seeking a Senior Animation Engineer in Switzerland to drive high-quality character animation in a major Unity3D project.

You will own animation runtime systems, data-oriented approaches, and shader-driven techniques, collaborating with Animators and engineers across disciplines. You will translate creative requirements into scalable technical solutions, optimize for mobile GPUs, and build Editor tools to improve workflow efficiency while maintaining production-grade quality and

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