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Ubisoft Toronto is seeking a VFX Artist to create real-time special effects for the Splinter Cell team, enhancing gameplay and immersion on modern game projects.
You will craft environmental and cinematic effects, build textures and particle systems, optimize for performance, and collaborate with art, design, and programming teams.
The role requires shipped AAA titles and experience with Snowdrop or Unreal, plus proficiency in Photoshop, After Effects, Maya, and Houdini.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.