Team Lead Level Designer [Splinter Cell Remake]

Ubisoft Entertainment

Toronto

Hybrid

CAD 90,000 - 130,000

Full time

4 days ago
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Job summary

Ubisoft Toronto is seeking a Team Lead Level Designer for Splinter Cell Remake. You’ll support the Project Lead and Production Manager to ensure level design quality, clear direction, and on-time delivery while guiding and coaching level designers.

You will establish and reinforce design standards, balance creative goals with production constraints, review work, and partner with production to identify risks early, helping the team stay cohesive and delivery-focused.

Qualifications

  • Experience leading designers across disciplines and delivering high-quality levels.
  • Strong collaboration and communication skills with cross-team influence.
  • Clear design judgment and rational decision-making.

Responsibilities

  • Define, communicate, and uphold level design quality standards.
  • Coach and mentor level designers.
  • Promote knowledge sharing within the team.
  • Plan, prioritize, assign, and track tasks with realistic time estimates.
  • Balance creative goals with production constraints.
  • Review individual work and provide actionable feedback.
  • Partner with production to identify risks early and solve problems.
  • Represent the level design team in leadership discussions.
  • Coordinate bug fixing and polish for level design content.
  • Support onboarding and hiring efforts.

Skills

Leadership
Collaboration
Design judgment
Planning and estimation
Feedback and coaching
Adaptability
Knowledge of real-time constraints
3D engines
Level editing tools
Production tracking tools

Tools

JIRA
Perforce

Job description

Team Lead Level Designer [Splinter Cell Remake]
  • Temps complet
  • Contract: Permanent
  • Work flexibility: Office-based

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you’ll do

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness

What you bring to the team

  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have:

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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