Real-Time VFX Artist for Immersive Scripted Events

Ubisoft Toronto

Toronto

On-site

CAD 70,000 - 100,000

Full time

14 days+
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Job summary

Ubisoft Toronto is seeking a VFX Artist to create real-time special effects for the Splinter Cell team, enhancing gameplay and immersion on modern game projects.

You will craft environmental and cinematic effects, build textures and particle systems, optimize for performance, and collaborate with art, design, and programming teams.

The role requires shipped AAA titles and experience with Snowdrop or Unreal, plus proficiency in Photoshop, After Effects, Maya, and Houdini.

Qualifications

  • Experience creating VFX for video games with at least two shipped AAA titles.
  • Proficiency with real-time engines such as Snowdrop or Unreal Engine.
  • Experience with scripted events is a plus.
  • Proficiency in 2D/3D tooling (Photoshop, After Effects, Nuke, Maya, 3DS Max).
  • Knowledge of Houdini and shader optimization is a plus.
  • Strong organization, adaptability and collaboration.

Responsibilities

  • Collaborate with leadership to understand creative vision and establish VFX priorities.
  • Create real-time textures and particle effects for gameplay and scripted sequences.
  • Produce visuals such as smoke, explosions, and immersive in-game effects.
  • Create and integrate VFX for scripted events within the game experience.
  • Build environmental and cinematic effects using particle systems and textures.
  • Integrate VFX into the game engine.
  • Partner with programming to identify needs and develop tools.
  • Refine and optimize effects based on playtests and feedback.
  • Work within technical constraints to deliver visually appealing and performant effects.
  • Collaborate with production teams with high ownership.

Job description

Ubisoft Toronto is seeking a VFX Artist to create real-time special effects for the Splinter Cell team, enhancing gameplay and immersion on modern game projects.

You will craft environmental and cinematic effects, build textures and particle systems, optimize for performance, and collaborate with art, design, and programming teams.

The role requires shipped AAA titles and experience with Snowdrop or Unreal, plus proficiency in Photoshop, After Effects, Maya, and Houdini.

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