VFX Artist

Massive

Toronto

On-site

CAD 60,000 - 110,000

Full time

19 hours ago
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Job summary

Ubisoft Toronto is seeking a VFX Artist to craft real-time special effects for the Splinter Cell team, collaborating with production to bring scripted events to life and enhance gameplay moments.

You will develop textures, particle effects, and cinematic environmental effects, work with the game engine, and partner with programming to optimize tools and performance.

Qualifications

  • Experience creating VFX for video games with at least two shipped AAA titles.
  • Experience with Snowdrop engine or Unreal Engine.
  • Experience creating VFX for scripted events is an asset.
  • Experience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max.
  • Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset.
  • Strong organization, adaptability, and a collaborative mindset.

Responsibilities

  • Collaborate with leadership to understand creative vision and set VFX priorities.
  • Create real-time textures and particle effects for gameplay and scripted sequences.
  • Produce smoke, explosions and immersive in-game effects.
  • Create and integrate VFX for scripted events within the game experience.
  • Build environmental and cinematic effects using particle systems and textures.
  • Integrate VFX into the game engine and work with programming to develop tools.
  • Refine and optimize effects based on playtests and cross-functional feedback.
  • Work within technical constraints to deliver visually appealing, performant effects.
  • Collaborate with production teams and manage tasks with ownership.

Skills

VFX for games
AAA titles
shader authoring
procedural generation
game engine integration
collaborative mindset

Tools

Snowdrop
Unreal Engine
Photoshop
After Effects
Nuke
Maya
3DS Max
Houdini

Job description

As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

What you'll do
  • Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities
  • Create real-time textures and particle effects for gameplay and scripted sequences
  • Produce visual effects such as smoke, explosions, and other immersive in-game effects
  • Create and integrate VFX for scripted events within the game experience
  • Build environmental and cinematic effects using particle systems and textures
  • Integrate VFX into the game engine
  • Partner with the programming team to identify needs and develop tools
  • Refine and optimize effects based on playtest results and feedback from cross-functional teams
  • Work within technical constraints to deliver visually appealing and performant effects
  • Collaborate effectively with production teams while managing tasks with a high level of ownership
What you bring to the team
  • Relevant experience creating VFX for video games with at least two shipped AAA titles
  • Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine
  • Experience creating VFX for scripted events is an asset
  • Experience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max
  • Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset
  • Strong organization, adaptability, and a collaborative mindset
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