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Ubisoft Montreal is seeking a Level Artist to create immersive 3D environments and support environmental storytelling. You will assemble and position visual elements, balance artistic goals with technical constraints, and craft scenes that enhance atmosphere while ensuring gameplay readability and polish.
You will work with lighting, composition, and asset integration in Unreal Engine, collaborating with level designers and art directors to deliver visually compelling environments that support a
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You'll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience.
Whether working on a level, side mission, or open world area, you'll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you'll craft visually impactful scenes while balancing technical constraints and gameplay needs.
Proficiency with 3D software such as Maya or 3ds Max
Understanding of real-time optimization techniques
Knowledge of artistic fundamentals including lighting, composition, and color theory
Experience with modeling, texturing, lighting, or image processing
Ability to collaborate effectively with cross-functional teams
Strong communication skills
Curiosity, adaptability, and initiative
Attention to detail and an interest in creating immersive environments
Contract: PermanentWork flexibility: Office-based