Unreal UI Designer - Real-time UI & Shaders (Remote)

Frima

Quebec

Remote

CAD 80,000 - 110,000

Full time

39 hours ago
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Benefits offered by this job

4.5-day workweek
Flexible work location
Up to 7 weeks vacation
Group insurance
RRSP contribution
Ergonomic equipment allowance

Job summary

Frima is seeking a Technical UI Designer to join our UI/UX team on a major project. You will design and integrate complex UI systems in Unreal Engine (UMG/Slate), create shaders, and collaborate across disciplines to ensure cross-platform performance.

The role requires a Bachelor’s degree in design and about five years of UI design for video games, with strong Unreal UMG/Blueprints skills, and excellent bilingual communication in French and English.

Qualifications

  • Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or related field.
  • Five years of UI design experience for video games.
  • Strong command of Unreal UMG and Blueprints (Slate is a plus).
  • Experience with Unreal animation systems is a plus.
  • Advanced shader and material creation skills.

Responsibilities

  • Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
  • Debug, profile, and optimize UI systems for performance across PC and consoles.
  • Develop the UI development pipeline in Unreal Engine with the leadership team.
  • Participate in project retrospectives to improve UI processes.
  • Contribute to evolution of UI tools, templates, and workflows.

Skills

UI design
UX principles
Bilingual (FR/EN)
Communication
Problem solving

Education

Bachelor’s degree in Graphic Design/UX-UI/Digital Arts or related field

Tools

Unreal Engine
Blueprints
Slate

Job description

Frima is seeking a Technical UI Designer to join our UI/UX team on a major project. You will design and integrate complex UI systems in Unreal Engine (UMG/Slate), create shaders, and collaborate across disciplines to ensure cross-platform performance.

The role requires a Bachelor’s degree in design and about five years of UI design for video games, with strong Unreal UMG/Blueprints skills, and excellent bilingual communication in French and English.

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