Technical UI Designer

SmartRecruiters, Inc.

Quebec

Hybrid

CAD 70,000 - 100,000

Full time

45 hours ago
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Benefits offered by this job

Remote work options for Quebec
Flexible work environment
Ergonomic equipment allowance
RRSP contribution
4.5-day workweek

Job summary

Frima, a Quebec-based game development studio, seeks a Technical UI Designer to join the UI/UX team on flagship projects. The role focuses on designing and integrating complex Unreal Engine UI systems, crafting shaders, and collaborating across disciplines to ensure high‑quality, cross‑platform interfaces.

With 5 years in game UI, strong Unreal UMG/Blueprints skills, and fluent French/English, you’ll help shape the developer pipeline and UI workflows while enjoying a flexible work setup (remote

Qualifications

  • Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or related field, plus relevant experience.
  • Approximately five years of UI design experience for video games.
  • Excellent command of Unreal UMG and Blueprints; Slate is a plus.

Responsibilities

  • Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers for cross‑platform integration.
  • Debug, profile, and optimize UI systems for performance across PC, consoles, and other platforms.
  • Develop the UI development pipeline in Unreal Engine with the tech leadership team.
  • Participate in retrospectives to improve UI processes and workflows.
  • Contribute to evolution of UI tools, templates, and workflows across the studio.

Skills

Unreal Engine
UI Design for games
Shader creation
UX principles
Cross-platform
English/French communication

Education

Bachelor’s degree in Graphic Design or UX/UI

Tools

UMG/Slate
Blueprints

Job description

Ready to level up your career? Frima is looking for a Technical UI Designer to join our UI/UX team on one of our biggest projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by one ambition: creating unforgettable games across all platforms.

And the reason is simple: we know how to take care of our people:

  • 4.5-day workweek year-round (Friday afternoons off);
  • A truly flexible work environment: 100% remote (for residents of the province of Quebec), hybrid, or 100% on-site, the choice is yours;
  • Up to 7 weeks of vacation per year, plus sick days and personal days: your well-being matters to us;
  • Comprehensive group insurance coverage from day one;
  • RRSP contribution;
  • A $400 allowance for ergonomic equipment purchases.

Life at the studio

  • Access to chair massages, fresh fruit and snacks, a gym, sports activities, and more;
  • Regular presentations on projects and new developments: we keep our teams informed about what’s happening at Frima;
  • Close-knit, caring, and inclusive teams, even remotely!
  • Come discover the rest for yourself!
Job Description

What your weeks will look like

  • Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate);
  • Create and optimize custom shaders and materials for advanced visual effects;
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges;
  • Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms;
  • Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team;
  • Participate in project retrospectives to improve future UI processes;
  • Contribute to the evolution of UI tools, templates, and workflows used across the studio.
Qualifications

What we’re looking for

  • Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience;
  • Approximately five (5) years of experience in UI design for video games;
  • Excellent command of Unreal UMG and Blueprints (Slate is considered an asset);
  • Experience with Unreal animation systems is considered an asset;
  • Advanced skills in shader and material creation;
  • Good understanding of UX and interaction design principles;
  • Strong interest in complex technical challenges and optimization;
  • Strong written and verbal communication skills in both French and English;
  • Availability to travel internationally when required.

What we value on our team

  • Passion for functional design, layout, and delivering a high-quality user experience;
  • Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks;
  • Ability to work within established standards, technical constraints, and production requirements;
  • Ability to analyze and solve UI navigation, readability, and behavior issues;
  • Ability to adapt designs to different target audiences and platforms;
  • Ability to collaborate effectively within a multidisciplinary team;
  • Strong time management, prioritization skills, and ability to meet deadlines;
  • Constructive critical thinking and the ability to reassess and improve your own work.
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