Ubisoft — Technical Animation Director, Unannounced Project — Montréal, Québec, Canada

Ubisoft

Montreal

On-site

CAD 65,000 - 110,000

Full time

7 days ago
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Job summary

Ubisoft in Montréal, Québec, is seeking a hands-on Technical Animator to design animation pipelines and improve MotionBuilder tooling with Python.

You will support procedural animation, full-body IK and character customization while aligning animation, rigging, tools and engineering teams through clear documentation and mentoring. This office-based role is on-site in Montréal. This is a permanent, full-time position.

Qualifications

  • Technical animation experience in games or animation pipelines.
  • Experience designing and optimizing animation pipelines.
  • Proficiency with Python for tooling and scripting.

Responsibilities

  • Design animation pipelines and improve MotionBuilder tooling in Python.
  • Support procedural animation, full-body IK and character customization.
  • Align animation, rigging, tools and engineering teams through documentation and mentoring.

Skills

Technical animation
Animation pipelines
Python scripting
Unreal Engine

Tools

MotionBuilder
Maya
3ds Max

Job description

Build scalable animation systems for an unannounced Unreal Engine multiplayer project.

Location: Montréal, Québec, Canada - On-site. Permanent, full-time; office-based. Role ID: REF31686K.

What you will do
  • Design animation pipelines and improve MotionBuilder tooling in Python.
  • Support procedural animation, full-body IK and character customisation.
  • Align animation, rigging, tools and engineering teams through documentation and mentoring.
What the studio is looking for
  • Technical animation, animation-systems or games-programming experience.
  • Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max.
  • Team guidance, live multiplayer experience and scripting skills.
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