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Ubisoft in Montréal, Québec, is seeking a hands-on Technical Animator to design animation pipelines and improve MotionBuilder tooling with Python.
You will support procedural animation, full-body IK and character customization while aligning animation, rigging, tools and engineering teams through clear documentation and mentoring. This office-based role is on-site in Montréal. This is a permanent, full-time position.
Build scalable animation systems for an unannounced Unreal Engine multiplayer project.
Location: Montréal, Québec, Canada - On-site. Permanent, full-time; office-based. Role ID: REF31686K.