Realtime Animation Engineer - Unreal, C++/C# (On-site)

Ubisoft

Montreal

On-site

CAD 70,000 - 110,000

Full time

7 days ago
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Job summary

Ubisoft Montréal is seeking a skilled animation programmer to join a small Unreal Engine multiplayer team. You will build and maintain real-time animation systems and tools in collaboration with animation and mocap teams, ensuring high performance and compatibility on PC and consoles.

The role focuses on advancing rigging, IK and facial animation techniques, optimizing memory use, and investigating procedural approaches to enhance workflows within a fast, creative studio environment.

Qualifications

  • Proficiency in C++ and C# with Visual Studio.
  • Knowledge of rigs, state machines, ragdolls, inverse kinematics and facial animation.
  • Clear technical communication and effective multidisciplinary collaboration.

Responsibilities

  • Build and maintain animation systems and tools with animation and motion-capture teams.
  • Optimise performance, memory use and compatibility.
  • Investigate procedural and physics-based animation techniques and improve workflows.

Skills

C++
C#
3D mathematics
Rigs
State machines
Inverse kinematics
Facial animation
Clear technical communication

Tools

Visual Studio

Job description

Ubisoft Montréal is seeking a skilled animation programmer to join a small Unreal Engine multiplayer team. You will build and maintain real-time animation systems and tools in collaboration with animation and mocap teams, ensuring high performance and compatibility on PC and consoles.

The role focuses on advancing rigging, IK and facial animation techniques, optimizing memory use, and investigating procedural approaches to enhance workflows within a fast, creative studio environment.

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