Technical Artist: Pipelines & DCC Tools for Games

Electronic Arts

Vancouver

Hybrid

CAD 70,000 - 120,000

Full time

14 days+

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Benefits offered by this job

3 weeks vacation
Health/dental/vision
Retirement plan
Bonus eligibility

Job summary

Electronic Arts in Vancouver is seeking a Technical Artist to develop pipelines, tools, and workflows for EA SPORTS titles. You will collaborate with art, engineering, and design teams to optimize assets, automate production tasks, and push the capabilities of the Frostbite engine.

Preferred candidates bring 3+ years of game production experience, a related bachelor's degree, and strong scripting in Python or C#. Experience with Maya, Photoshop, and Houdini is a plus.

Qualifications

  • 3+ years cinematic/games production experience.
  • Bachelor's degree (or equivalent) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in Python or C#; C++ is bonus but not required.
  • Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
  • Solutions-provider, especially for testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • Willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.

Responsibilities

  • Develop pipelines, workflows, and technology innovations used by content creators.
  • Partner with development teams to build shared and scalable solutions.
  • Own technical issues on projects and bring them to resolution.

Skills

Communication
Python
C#
C++ (bonus)

Education

Bachelor's degree in related field

Tools

Maya
Photoshop
Houdini

Job description

Electronic Arts in Vancouver is seeking a Technical Artist to develop pipelines, tools, and workflows for EA SPORTS titles. You will collaborate with art, engineering, and design teams to optimize assets, automate production tasks, and push the capabilities of the Frostbite engine.

Preferred candidates bring 3+ years of game production experience, a related bachelor's degree, and strong scripting in Python or C#. Experience with Maya, Photoshop, and Houdini is a plus.

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