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Senior Technical Artist - Cinematics

Avature

Burnaby

Hybrid

CAD 89,000 - 123,000

Full time

30+ days ago

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Job summary

Join a forward-thinking company as a Senior Technical Artist in the Marketing Cinematics group. This role is pivotal in shaping the future of interactive entertainment, where your creativity and technical expertise will help produce high-quality marketing assets for iconic franchises. Collaborate with a diverse team of artists and engineers, tackling challenges head-on while ensuring artistic visions are realized. You'll be instrumental in bridging the gap between technical and creative teams, driving innovative solutions and enhancing production workflows. If you're passionate about the intersection of technology and creativity, this is the perfect opportunity for you.

Benefits

3 weeks vacation per year
10 days sick time per year
Paid top-up to EI/QPIP benefits
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Bonus eligibility
Equity opportunities
Free games

Qualifications

  • Experience in digital content creation pipelines focusing on cinematics.
  • Proficient in real-time 3D workflows and technical limitations.

Responsibilities

  • Set up production-ready environments and presets on game engines.
  • Support artists to enhance creativity and productivity.

Skills

Problem-solving
Digital content creation pipelines
Real-time 3D workflows
Asset performance validation
Visual scripting logic

Education

5+ years relevant experience
3+ years experience on 3D game engine

Tools

Frostbite
Unreal Engine
Unity
Perforce
Git
Autodesk Maya
MotionBuilder
3dsMax
Blender
Houdini

Job description

  • Country: Canada

Role ID: 208348

Worker Type: Regular Employee

Studio/Department: Marketing

Flexible Work Arrangement: Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Technical Artist- Cinematics

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft.

Job Description: We are looking for a Senior Technical Artist to join the team. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine, dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering.

You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world-class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, and general cinematic content production to achieve the final creative vision as set forward by your Art/Creative Director. You will report to the Senior Technology Lead.

Responsibilities:
  1. You approach new technologies and technical challenges with determination.
  2. You understand DCC/Real-time production pipelines and how to manage different asset types.
  3. Help setting up cinematic shots, lookdev scenes, and reusable prefabs.
  4. Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.
  5. Provide hands-on support to artists and engineers regarding asset performance and validation.
  6. You identify bugs and pipeline inefficiencies and have the knowledge and experience to design effective solutions to those issues.
  7. You can speak the same language as our engineers and participate in meaningful discussions with these partners; you bridge the gap between engineers and content creators.
  8. You understand the long-term effects of pipeline decisions and lend your technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions.
  9. You write clear documentation and generate effective training materials about content production workflows.
Qualifications:
  1. 5+ years of relevant experience (digital content creation pipelines with a focus on cinematics)
  2. 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others)
  3. Experience with real-time 3D workflows and the technical hurdles/limitations associated
  4. Experience with source control software like Perforce or Git
  5. Experience with visual node-based scripting systems
Bonus Skills:
  1. Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  2. Experience creating simulations in Houdini.
  3. Knowledge of high-level coding language (Python, C#, mel scripting)
Compensation and Benefits:

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors. BASE SALARY RANGES: $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts:

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to any characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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