Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems

Electronic Arts

Montreal

On-site

CAD 85,000 - 125,000

Full time

14 days+

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

3 weeks vacation (Canada)
Extended health/dental/vision
Retirement plan
Sick time (10 days)

Job summary

Electronic Arts is seeking a Senior Technical Artist to bridge art, game tech, and machine learning data. You will develop workflows to extract and organize assets from EA pipelines for research use, preserving relationships for neural motion and world-model research.

You will collaborate with artists, engineers, and researchers to ensure assets are usable across ML-driven workflows, leveraging engines like Frostbite, Unreal, and Unity in a hybrid setup across Montreal, Vancouver, or Redwood

Qualifications

  • 7+ years in technical art, content pipelines, or game development.
  • Strong understanding of end-to-end game art production pipelines.
  • Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data.
  • Experience with major engines such as Frostbite, Unreal, Unity.
  • Proficiency with Python or other scripting for content pipelines.
  • Experience developing or extending asset-processing tools.
  • Familiarity with ML data requirements, neural rendering, or world models is beneficial.

Responsibilities

  • Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
  • Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships for content reconstruction.
  • Extract and organize world information such as collision, navigation, cameras, lighting, and environmental settings.
  • Define representations and interchange formats for ML and research workflows.
  • Build automated validation to ensure visual, structural, and technical fidelity of assets.
  • Link asset and world data to source, build, scene, and capture metadata for provenance.
  • Identify restricted content and support filtering/handling.
  • Collaborate with infra and data teams to organize content in storage/discovery systems.
  • Work with researchers across neural motion, world models, and neural rendering to create reusable workflows.

Skills

Technical art
Content pipelines
End-to-end pipelines
3D asset formats
Scene graphs
Materials & textures
Rigs & animation
Python scripting
ML data familiarity

Tools

Frostbite
Unreal
Unity
Python

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.

You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Lead Technical Director.

Responsibilities
  • You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
  • You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
  • You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
  • You will define representations and interchange formats that make game assets usable by machine learning and research workflows.
  • You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
  • You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
  • You will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
  • You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
  • You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.
Qualifications
  • 7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles
  • Strong understanding of end-to-end game art and content production pipelines
  • Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations
  • Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology
  • Proficiency with Python or another scripting language used for content-pipeline automation
  • Experience developing or extending DCC, engine, or asset-processing tools
  • Experience validating visual and technical fidelity across asset conversions or pipeline stages
  • Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems

Electronic Arts (EA) • Vancouver

Hybrid
CAD 122,000 - 171,000
Vacation (3 weeks)
Sick time
Top-up to EI/QPIP
+5
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems

Electronic Arts (EA) • Montreal

Hybrid
CAD 122,000 - 171,000
3 weeks vacation
Extended health/dental/vision
Life insurance
+1
Technical Artist: Asset & World Data Systems (Hybrid)
Technical Artist: Asset & World Data Systems (Hybrid)

Electronic Arts (EA) • Montreal

Hybrid
CAD 122,000 - 171,000
3 weeks vacation
Extended health/dental/vision
Life insurance
+1
Artiste technique principal.e / Principal Technical Artist
Artiste technique principal.e / Principal Technical Artist

Electronic Arts (EA) • Montreal

On-site
CAD 120,000 - 180,000
Healthcare coverage
Mental well-being support
Retirement savings
+2
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts (EA) • Montreal

Hybrid
CAD 170,000 - 243,000
Vacation time: 3 weeks per year
Sick time: 10 days per year
Top-up to EI/QPIP benefits
+5
Senior Technical Artist – Character Rigging & Technology
Senior Technical Artist – Character Rigging & Technology

Electronic Arts Ltd • Vancouver

On-site
CAD 141,000 - 204,000
3 weeks vacation
Extended health coverage
Retirement plan
+1
Principal Technical Artist: AI-Powered Game World Creation
Principal Technical Artist: AI-Powered Game World Creation

Electronic Arts (EA) • Montreal

Hybrid
CAD 120,000 - 180,000
Healthcare coverage
Mental well-being support
Retirement savings
+2
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts (EA) • Vancouver

Hybrid
CAD 170,000 - 243,000
Technical Designer (TFT 12 months)
Technical Designer (TFT 12 months)

Electronic Arts (EA) • Vancouver

On-site
CAD 78,000 - 108,000
Vacation time
Health insurance
Paid time off
Technical Artist (DCC Tools) - EA SPORTS Technology
Technical Artist (DCC Tools) - EA SPORTS Technology

Electronic Arts • Vancouver

On-site
CAD 70,000 - 120,000
3 weeks vacation
Health/dental/vision
Retirement plan
+1