Technical Artist: Asset Optimization & Shaders

Electronic Arts

Vancouver

On-site

CAD 85,000 - 120,000

Full time

14 days+

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Benefits offered by this job

3 weeks of vacation
Health/dental/vision coverage
Paid parental leave
Retirement plan
Bonus and equity eligibility

Job summary

A leading interactive entertainment company is seeking a Technical Artist to bridge the gap between artists and engineers. This role involves optimizing game content, managing asset integration, and solving technical challenges. Ideal candidates will have at least 5 years of experience in game engine production, strong C++ skills, and a passion for gaming. This position is based onsite in Burnaby, British Columbia, and offers competitive benefits, including vacation, health coverage, and professional development opportunities.

Qualifications

  • At least 5 years of experience in game engine production.
  • Hands-on experience in in-game performance optimization.
  • Ability to communicate effectively with artists and engineers.

Responsibilities

  • Bridge between artists and engineers for content optimizations.
  • Resolve technical issues and manage project assets.
  • Focus on asset geos, textures, shaders, and VFX simulation.

Skills

Game engine production experience
In-game performance optimization
Communication with different audiences
Creative problem solving
C++ knowledge

Education

Bachelor's degree in a related field

Job description

A leading interactive entertainment company is seeking a Technical Artist to bridge the gap between artists and engineers. This role involves optimizing game content, managing asset integration, and solving technical challenges. Ideal candidates will have at least 5 years of experience in game engine production, strong C++ skills, and a passion for gaming. This position is based onsite in Burnaby, British Columbia, and offers competitive benefits, including vacation, health coverage, and professional development opportunities.
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