Technical Artist

Sprung Studios - UX-UI Design

Vancouver

Hybrid

CAD 85,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Competitive salary and benefits
Diverse work environment
Positive working environment
Good work-life balance
Personal time off benefit

Job summary

A gaming design studio in Vancouver is seeking a Technical Artist to craft high-quality UI experiences for games. The ideal candidate will have 2+ years of games industry experience and extensive knowledge of UE4 and Unity. This full-time position encourages a hybrid work model, prioritizing a healthy work-life balance. Competitive salary offered, along with a diverse and positive work environment.

Qualifications

  • 2+ years of games industry experience.
  • Experience in creating complete UI systems.
  • Comfortable working with teams across different time zones.

Responsibilities

  • Work with Production and Designers to create interfaces for games.
  • Take wireframes and turn them into reality.
  • Design rapid UX and UI prototypes.

Skills

UE4
Unity
UI system creation
Motion/transition design
Agile development

Job description

Sprung Studios is looking for an experienced Technical Artist to join our team!

We are interested in hearing from individuals who are passionate about games, Technical Art, and delivering high-quality UI experiences.

Who we are:

We are specialists in UX/UI for video games and a globally recognized partner for the games industry. We have worked on some of the world's biggest games for clients such as EA, Microsoft, Bethesda, SEGA, and many more. We are a growing company with over 70 people across Brighton (UK) and Vancouver (Canada).

Our Values:

We make Sprung Studios a great home for people who love making games by setting a high bar for diversity and inclusion and fostering a fair, collaborative, high-performing culture.

To get there, we’re driven by a few simple beliefs.

We believe:

  • That people work better when they have a healthy work/life balance (no overtime or crunch)
  • In mental health being a primary focus for our studio
  • That people work better with a mixture of remote and in-person collaboration
  • That teams win together only when they are both diverse and inclusive.
  • In leveraging our strengths, knowing our weaknesses, and being honest about both is the best way to succeed, whether that’s in the office or in a game.
  • That work can be a place where you make lifelong friends, partner with ambitious teammates, and embrace the joy of making games.
  • That these beliefs will help us surface the best ideas, challenge the status quo, and ultimately make better games.

What You’ll Do:

Job Responsibilities

  • Work with Production, Seniors, and UX/UI Designers to create interfaces for games on console, PC, and mobile
  • Work in the engine,
  • Take wireframes, design specifications, and turn them into reality
  • Use engine/animation tools to bring the UI to life
  • Design rapid UX and UI prototypes
  • Design, write, and refine UI systems
  • Assist in the design of UI functionality
  • Implement UI design assets in-game
  • Design and create UI and UX materials and particles
  • Design and create Textures and Images for in-engine use
  • Integrate animations and FX into the project

What You’ll Bring:

  • 2+ years of games industry experience
  • Extensive knowledge of UE4 and Unity
  • Experience in creating complete UI systems
  • Bringing UI to life through motion/transition design
  • Comfortable working with teams across the world and in different time zones
  • Proven experience of working in a feature-led/pure agile environment
  • Exposure to UI system creation on multiple platforms

Why work at Sprung Studios?

  • Competitive salary and benefits
  • Diverse work environment
  • A positive working environment with fun and friendly team members
  • A good work-life balance with a hybrid working style
  • Regular team outings
  • Personal time off benefit

Sprung Studios is proud to be an Equal Employment Opportunity employer. We're dedicated to attracting, retaining, and developing our people, regardless of their gender identity, ethnicity, sexual orientation, disability, or age. Applications are encouraged from all sectors of the community. We’re committed to replying to each application and look forward to contacting you.

We are working with a hybrid model. Mondays and Fridays are options for working from home, with everyone in the Studio on Tuesdays, Wednesdays, and Thursdays.

This is not a remote position.

No agencies, please!

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Design, Art/Creative, and Information Technology
  • Industries
    Computer Games

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