Technical Artist: Next-Gen Visuals & Performance (Hybrid)

Electronic Arts

Vancouver

Hybrid

CAD 90,000 - 120,000

Full time

14 days+
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Job summary

Electronic Arts in Vancouver is seeking a Technical Artist with 5+ years in games production to help push runtime performance and visuals. The role reports to the Technical Art Director and requires collaboration with rendering engineers and art leads.

Applicants should have a Bachelor's degree, be comfortable at the intersection of creativity and technology, and be proficient in Shader Graphs, Python, and C#.

Qualifications

  • 5+ years of games production experience.
  • Bachelor's degree or equivalent in a related field.
  • Strong cross-functional communication with artists and engineers.
  • Proficiency with Shader Graphs, Python, and C#; C++ is a bonus.

Responsibilities

  • Drive runtime performance and optimization across multiple platforms.
  • Collaborate with rendering engineers and art leads to refine visuals.
  • Test, debug, and validate graphics pipelines and tools.
  • Identify and resolve technical challenges at the intersection of art and code.

Skills

Games production
Bachelor's degree
Communication skills
Shader Graphs
Python
C#
Unity/Unreal
AI tools
Memory profiling
C++ bonus

Education

Bachelor's degree (or equivalent)

Tools

PIX
RenderDoc

Job description

Electronic Arts in Vancouver is seeking a Technical Artist with 5+ years in games production to help push runtime performance and visuals. The role reports to the Technical Art Director and requires collaboration with rendering engineers and art leads.

Applicants should have a Bachelor's degree, be comfortable at the intersection of creativity and technology, and be proficient in Shader Graphs, Python, and C#.

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