Technical Artist

IFG - International Financial Group

British Columbia

On-site

CAD 70,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Competitive compensation package

Job summary

A leading financial services provider is looking for a Technical Artist in British Columbia. The ideal candidate will ensure optimal visual quality and performance in gaming projects, collaborating with art teams and using tools like Unreal Engine. Responsibilities include identifying workflow issues, troubleshooting, and educating teams. The role offers a competitive compensation package and an inclusive work environment.

Qualifications

  • Strong knowledge of video game production.
  • Proficient in technical issue resolution.
  • Experience with shader creation and optimization.

Responsibilities

  • Proactively identify workflow pain points and provide solutions.
  • Collaborate with various art teams to optimize runtime performance.
  • Troubleshoot performance issues in Environments, Animation, and Character Art.

Skills

Knowledge of video game production
Problem-solving skills for technical issues
Proficiency in Unreal 4 or equivalent engine
Experience in shader creation and optimization
Familiarity with 2D/3D art packages
Scripting/programming languages

Tools

Houdini
Substance Designer

Job description

Technical Artist

Type: Contract on T4

Duration: 6 to 18 months

About the job: We are seeking an experienced Technical Artist to collaborate with peers in developing and maintaining high‑quality tools, pipelines, systems, and runtime performance. The ideal candidate will work with the Technical Art team to ensure real‑time gameplay maintains high visual quality while remaining performant and functional.

Summary of the opportunity: Join our team as a Technical Artist and contribute to the success of groundbreaking projects in the gaming industry. This role is crucial in ensuring optimal visual quality and performance in our games.

Key Responsibilities
  • Proactively identify workflow pain points and provide solutions
  • Collaborate with various art teams to optimize runtime performance
  • Use PIX to address content performance concerns
  • Troubleshoot performance issues in Environments, Animation, and Character Art
  • Educate, document technical processes, and communicate with external vendors
  • Fix bugs in the game as reported
Required Skills and Qualifications
  • Strong knowledge of video game production
  • Problem‑solving skills for technical issues
  • Proficiency in Unreal 4 or equivalent engine
  • Experience in shader creation and optimization
  • Familiarity with 2D/3D art packages and scripting/programming languages
Preferred Skills and Qualifications
  • Experience with Houdini/Substance Designer
Additional Information

Competitive compensation package offered.

Application Process: Please submit your resume to priyankaa@ifgpr.com or harshiv@ifgpr.com.

Equal Employment Opportunity: We are committed to diversity, non‑discrimination, and providing accommodations for all applicants.

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