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Technical Artist

Recooty

Balfour

Remote

CAD 80,000 - 100,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a Technical Artist to enhance the performance of their multiplayer video game. This role is pivotal in bridging the gap between artists and programmers, ensuring that artistic vision aligns with technical constraints. You'll be responsible for creating and importing 3D assets, developing tools to streamline processes, and collaborating with a creative team to solve complex technical issues. This position offers an extraordinary opportunity for personal growth and skill development, all while working remotely in a dynamic environment. If you are passionate about gaming and technology, this is the perfect chance to make a significant impact.

Qualifications

  • 2-3 years as a 3D modeller or SFX Artist required.
  • Experience in a digital art content creation pipeline is essential.

Responsibilities

  • Create and import 3D assets into the game engine, ensuring quality.
  • Collaborate with engineers to resolve in-game problems and optimize processes.

Skills

3D Modelling
SFX Artist
Digital Art Content Creation
Technical Artist
Video Game Industry Experience
Custom Tools Development
Unreal Engine
Shader Development
C++
Analytical Skills
Problem Solving
Communication Skills
Teamwork
Online Gaming Knowledge

Tools

Maya
3D Art Pipeline Tools

Job description

Job Brief:


We are looking for a Technical Artist to resolve various performance and technical issues for our multiplayer video game and cinematic sequences in Unreal Engine 4. As Technical Artist you bridge our artists and our programmers, ensuring the art content and features are properly integrated into the game while respecting the artistic vision and technical constraints of each project.


Working Conditions

  • Mentally exhausting at times

  • Extraordinary opportunity for personal growth and skills development, due to high level of responsibility and challenges

  • Work will primarily take place remotely


Responsibilities

  • Work with 3D artists and programmers to create 3D assets and import them correctly into the game engine, including all LOD’s, tuning their functions

  • Provide support to artists and engineers in asset performance and validation

  • Support artists and engineers through the 3D art pipeline and engine tools

  • Develop 3D art pipeline tools and extensions for usability and efficiency

  • Solve challenging technical issues to speed 3D asset pipeline delivery

  • Collaborate with engineers and testers to resolve in-game problems

  • Document collaboration to share technology and best practices

  • Inspire and empower the art team to optimize their processes

  • Review and identify opportunities for tool improvements


Skills Required:

  • 2−3 years of experience as a 3D modeller, and/or SFX Artist

  • At least one year of experience in a digital art content creation pipeline

  • List the number and variety of tech-art areas of interest in your past activity

  • Professional experience as a technical artist

  • Experience in the video game industry

  • Experienced in developing custom tools for Digital Content Creation tools (Maya, Max, etc.)

  • Experience with Unreal game engines and editors

  • Shader and performant material development

  • Knowledge of C++

  • Experience being part of a creative team.

  • Strong analytical, problem solving, time management and organizational skills.

  • Verbal and written communication skills

  • Ability to work independently and in a team environment

  • General knowledge of online gaming

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