Enable job alerts via email!

Technical Artist, Rigging

Yelzkizi

Canada

Remote

CAD 80,000 - 100,000

Full time

30+ days ago

Boost your interview chances

Create a job specific, tailored resume for higher success rate.

Job summary

An innovative AAA studio is seeking a Technical Artist specializing in rigging to enhance their game development team. In this role, you will work closely with artists and programmers to ensure high-quality animations are integrated seamlessly into the game. Your expertise in rigging, along with a solid understanding of Python scripting, will be crucial in developing tools that streamline workflows and boost production efficiency. If you thrive in a collaborative environment and are passionate about bringing characters and creatures to life, this opportunity offers a chance to make a significant impact in an exciting and creative industry.

Qualifications

  • 2+ years of experience in character and object rigging and animation.
  • Basic knowledge of Python scripting for tool development.

Responsibilities

  • Rig and paint skin weights on humans, creatures, and weapons.
  • Collaborate with animators to resolve issues on rigs.

Skills

Rigging
Animation
Problem-solving
Collaboration
Python scripting

Education

2+ years of experience in rigging and animation
Demo reel showcasing rigging skills

Tools

Maya
NGSkinTools
Unreal Engine

Job description

wildlight.gg

Job Description

We're a remote-first company, but we believe people should be able to work where they can be most productive. Currently, we can employ in the United States and Canada. We also have offices in Los Angeles and Seattle for those interested in hybrid or full-time office work.

We are looking for a Technical Artist with experience in rigging to join our growing AAA studio. As a Technical Artist in rigging, you'll work within the rigging and animation pipelines. You will collaborate closely with artists, animators, and programmers to ensure the seamless integration of high-quality animations into the game. A working knowledge of Python is desirable, as it will enable you to develop tools and streamline workflows, enhancing our production efficiency. If you enjoy collaborating with fellow riggers and tech artists who help bring characters, creatures, and weapons to life, we’d love to work with you!

Responsibilities
  • Ability to rig and paint skin weights on humans, creatures, and weapons.
  • Demonstrate a willingness to learn and work with our custom rigging toolset to improve efficiency.
  • Work closely with animators to troubleshoot and resolve issues on existing and new rigs, ensuring a smooth animation workflow.
  • Work with character and prop artists to enhance models, identify problem areas, and ensure optimal animation rig setups.
Minimum Requirements
  • 2+ years of experience in character and object rigging and animation.
  • 2+ years of hands-on experience using Maya for rigging and animation tasks.
  • Basic knowledge of Python scripting for tool development and automation.
  • Strong eye for character deformation, especially within the face.
  • Strong problem-solving skills to address animator needs.
  • Ability to adapt to new tools, workflows, and technologies as they emerge in the industry.
  • Ability to work well within a team, offering and receiving constructive feedback to improve the overall output.
  • A demo reel that showcases your rigging skills and understanding of animation techniques.
Preferred Qualifications
  • Experience working with Unreal Engine.
  • Experience painting skin weights using NGSkinTools.
  • Experience working with stylized character designs.
  • At least one shipped game title.
  • Facial rigging and animation experience.
  • Experience developing Maya tools that demonstrate rigging automation, such as auto-rigging tools or component-based rig setups.
  • Experience working with motion capture and integrating it into the animation pipeline.
How to Apply

Apply via: https://jobs.lever.co/wildlight/42a6a8c4-73e0-49af-8085-cbc7f4fab590

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.

Similar jobs

Art Director (3D Experience)

VRIFY

Vancouver

Remote

CAD 80,000 - 110,000

6 days ago
Be an early applicant

Senior Lighting Artist

Liquid Development

Ottawa

Remote

CAD 73,000 - 87,000

Yesterday
Be an early applicant

Creative Manager

Pythian

Ottawa

Remote

CAD 60,000 - 100,000

2 days ago
Be an early applicant

Creative Manager

Pythian

Hamilton

Remote

CAD 60,000 - 100,000

2 days ago
Be an early applicant

Creative Manager

Pythian

London

Remote

CAD 60,000 - 90,000

2 days ago
Be an early applicant

Responsable, artiste technique / Lead Technical Artist – Remote

Yelzkizi

Remote

CAD 60,000 - 100,000

Today
Be an early applicant

Creative Manager

Pythian

Kitchener

Remote

CAD 60,000 - 90,000

3 days ago
Be an early applicant

Creative Manager

Pythian

Mississauga

Remote

CAD 60,000 - 100,000

3 days ago
Be an early applicant

Creative Manager

Pythian

Toronto

Remote

CAD 60,000 - 100,000

3 days ago
Be an early applicant