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An established industry player is seeking a passionate Technical Artist to join their close-knit team. In this exciting role, you will tackle both technical and artistic challenges, collaborating with diverse teams to enhance game quality. Your expertise in Unreal Engine and optimization will be invaluable as you contribute to creating immersive experiences. This innovative studio values trust, autonomy, and craftsmanship, ensuring a supportive environment for creativity and growth. If you are eager to learn and thrive in a collaborative setting, this opportunity is perfect for you!
compulsiongames.com
Job Description : Technical Artist (6 Months FTC)
Department : Art
Reporting to: Art director and Tech director
~ The Studio
Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.
Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives. We are devoted to building experiences that feel unique and handcrafted and our programming team is here to ensure our content creators and designers are as creative as they can be. We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.
~ Our Culture
Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big in order to stay true to these values as they don’t scale well.
Our team is passionately committed to both diversity and accessibility, a core value throughout the Xbox Game Studios group. Therefore, a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group who are creative, inclusive and care about developing one another.
~ The Need
We’re looking to add a talented technical artist to our human-sized tech art community, to support and participate in various technical and art activities that will benefit the rest of the studio as well as our players.
~ The Role
We expect you to be passionate about solving technical and artistic problems, always trying to understand how things actually work under the hood and applying these learnings to the different challenges you and your team will face on a regular basis. This does include optimization, memory management but also being there for our different art teams (Environment, characters, VFX, lighting…) by giving advice and by being approachable and supportive.
We’d like you to have some experience in the game industry, preferably working with PC and/or Console Games but other relevant experiences will be taken into consideration. With this exposure, we expect you to understand the most common technical challenges as well as the life cycle of a successful project and how to adapt with your team to each phase. True to our core values of trust and autonomy, we won't dictate your mandates but instead will empower you and your team to decide what needs to be done and how to get there. The Art director and the Tech director will be there to help you in this endeavor.
Specific Role Requirements:
This is a contract (6 Months FTC) role and we can offer full-remote setups globally.