Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 70,000 - 110,000

Full time

14 days+

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Job summary

Ubisoft Montreal is seeking a Senior Gameplay Animator (First-Person) to create and refine first-person animations and animation systems for the main character. You will work closely with the Animation Director, designers, and programmers to deliver high-quality, on-time features in a AAA game context.

You will process motion capture data, perform keyframe work, and ensure the final in-game feel meets stringent quality standards.

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven experience in FPS animation systems.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset with the ability to solve problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience with production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

Responsibilities

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation with multiple video references.
  • Process and enhance motion capture data, used as a foundation for animation systems.
  • Fine-tune animation data with precision for the game engine.
  • Export and integrate animations with guidance from the Technical Director, designers and programmers.
  • Test, review, and iterate on animation systems in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work.

Skills

Gameplay animation
FPS animation
3C animation
Visual quality
Teamwork
Collaborative mindset
MotionBuilder
AAA title experience
First-person animation
Shipped title asset experience

Tools

MotionBuilder

Job description

Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

  • Createfirst-person animationsthat follow the visual language defined by theAnimation Directorand respectgame design constraints.
  • Produce high-quality animations usingkeyframe animation. Most main character animations are fully keyframed based onmultiple video references.
  • Process and enhancemotion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level ofprecision, as required by thegame engine, with strong attention to detail.
  • Export and integrate animations according totechnical guidelines, in collaboration with theTechnical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate onanimation systems directly in-game.
  • Work closely with fellowanimators, theAnimation Director, programmers, and designers to deliver featureson time and at the expected quality level.
  • Take ownership of thefinal in-game feelof your work, which is the primary measure of animation quality.
QUALIFICATIONS
  • Strong experience creating gameplay animations for video games.
  • Proven experience in3C animationandfirst-person animation systems (FPS).
  • A sharp eye forvisual quality and detail.
  • Anopen and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in deliveringhigh-quality work.
  • Flexibility and resilience when adapting toproduction changes.
  • A passion forteamworkand sharing ideas in a creative environment.
  • Solid understanding oftechnical constraintsrelated to game engine integration.
  • Ability to work effectively in amultidisciplinary teamwhile aligning with artistic and technical visions.
  • Familiarity withMotionBuilderis a plus.
  • Experience working on ashipped AAA titleis an asset.

What to send our way

  • Aportfolioshowcasing your best animation work, including first-person examples when possible.
  • YourCVhighlighting your experience and skills.
How can I check my application status?

You can check the status of your application by logging into your SmartRecruiters candidate profile.

I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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