Server Engineer - Unannounced Project

Lightfox Games

Vancouver

On-site

CAD 105,000 - 135,000

Full time

14 days+
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Benefits offered by this job

Health/vision/dental coverage
RRSP matching
Equity

Job summary

Lightfox Games, based in Vancouver, is seeking a talented Server Engineer to join our team and work on an unannounced mobile game tied to a world-class IP. This role is hybrid, with roughly 50% in-person time at our Vancouver studio.

You will design, build, and maintain scalable server-side systems for features like analytics, live ops, matchmaking, and social mechanics, collaborating across disciplines to deliver a polished player experience.

Qualifications

  • 5+ years of professional software engineering experience with backend ownership on a shipped online or mobile title.
  • Proficiency in Typescript and another backend language (Go, Python, or Rust)
  • Experience designing and maintaining RESTful or real-time APIs
  • Familiarity with GCP and/or Firebase, including deployment and monitoring
  • Interest in Why of features; collaborates to improve speed and quality
  • Strong database skills (SQL and NoSQL) and performance focus
  • Experience using AI tools/LLMs to accelerate backend work
  • Strong communication and cross-functional collaboration
  • Self-motivated with ownership in an early-stage environment

Responsibilities

  • Design, build, and maintain scalable server-side systems powering core game features
  • Collaborate with Gameplay Engineers, Designers, and Producers to ship backend features that support a great player experience
  • Own backend features end-to-end, from design to live support
  • Build reliable, observable, and performant services with scalability as the player base grows
  • Contribute to backend architecture decisions and engineering standards

Skills

Typescript
Backend languages
RESTful APIs
GCP Firebase
Databases
AI tools/LLMs
Team collaboration
Ownership

Job description

Lightfox Games is seeking a talented and enthusiastic Server Engineer to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person.

Responsibilities
  • Design, build, and maintain scalable server-side systems that power core game features including player data, live ops, matchmaking, and social features
  • Collaborate closely with Gameplay Engineers, Designers, and Producers to implement and ship backend features that support a great player experience
  • Own backend features end-to-end, from technical design and implementation through testing, deployment, and live support
  • Build and maintain reliable, observable, and performant services with an eye toward scalability as the player base grows
  • Contribute to backend architecture decisions and help establish engineering standards for a growing team
Requirements
  • 5+ years of professional software engineering experience, including meaningful backend ownership on at least one shipped online or mobile title
  • Strong proficiency in Typescript and at least one other backend language, such as Go, Python, or Rust
  • Experience designing and maintaining RESTful or real-time APIs, with a solid understanding of networking fundamentals
  • Familiarity with GCP and/or Firebase tech stack, including deployment, monitoring, and scaling
  • Understand the "Why" of the features you’re building, and collaborate with the team to find creative solutions to enhance development speed and quality
  • Solid understanding of databases (both relational and NoSQL) and experience optimizing for performance, high scalability, and reliability
  • Experience leveraging AI tools and LLMs to accelerate backend development, code review, or documentation workflows
  • Strong communication and collaboration skills, comfortable working cross-functionally in small, fast-moving teams
  • Self-motivated and comfortable with ownership in an ambiguous, early-stage environment
Nice to Have
  • Experience building backend systems for mobile free-to-play games, including live ops infrastructure, event systems, or economy services
  • Experience with real-time multiplayer or social features such as guilds, leaderboards, or co-op systems
  • Familiarity with Unity and experience integrating server-side systems with a Unity client
Compensation

CA$105,000 - CA$135,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.

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