Art Outsource Manager - Unannounced Project

Lightfox Games, Inc.

Vancouver

Hybrid

CAD 95,000 - 125,000

Full time

9 days ago
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Benefits offered by this job

Health/vision/dental coverage
RRSP matching
Equity

Job summary

Lightfox Games is seeking an experienced Art Outsource Manager to join our Vancouver-based team for an unannounced mobile game. This fully remote role may have an optional Vancouver office and occasional travel to Seattle for on-sites as needed.

You will manage outsource workflows, coordinate with art and engineering, and ensure assets meet style, technical, and IP requirements while maintaining strong vendor relationships across time zones.

Qualifications

  • 5+ years of art production or art outsourcing experience.
  • Experience managing outsource vendors across regions and time zones.
  • Understanding of mobile art constraints, including poly and texture budgets, atlasing, LODs, and performance on low-end devices.
  • Proficiency with production and asset tracking tools such as ShotGrid/Flow and Jira/Favro, and version control such as Perforce or Git.
  • Working knowledge of Photoshop and Maya or Blender, and the ability to review assets in-engine in Unity.
  • Strong written communication skills and a collaborative mindset, comfortable working in small, fast-moving teams.

Responsibilities

  • Manage outsource schedules, asset lists, and delivery milestones.
  • Partner closely with the Art Director, Artists, Producers, and Engineers to turn art direction into clear, actionable vendor briefs.
  • Review delivered assets against style guides, technical specs, and IP guidelines, driving feedback and revision loops through to final approval.
  • Define and enforce technical delivery standards (naming conventions, poly and texture budgets, rig and animation specs) so assets land in Unity without rework.
  • Manage Publisher art approvals for outsourced work, packaging submissions and tracking feedback through to sign-off.
  • Build and maintain vendor relationships across time zones, tracking quality, cost, and throughput to know when to scale up, re-bid, or move on.

Skills

Art production
Vendor management
Communication
Team collaboration

Tools

ShotGrid/Flow
Jira
Favro
Perforce
Git
Photoshop
Maya
Blender
Unity

Job description

Lightfox Games is seeking an experienced and enthusiastic Art Outsource Manager to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher.We are looking to build an organization of talented individuals operating in small teams with high levels of ownership.This is a fully remote role, but there might be an optional office location in Vancouver by the end of the year. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites.

Responsibilities
  • Manage outsource schedules, asset lists, and delivery milestones
  • Partner closely with the Art Director, Artists, Producers, and Engineers to turn art direction into clear, actionable vendor briefs
  • Review delivered assets against style guides, technical specs, and IP guidelines, driving feedback and revision loops through to final approval
  • Define and enforce technical delivery standards (naming conventions, poly and texture budgets, rig and animation specs) so assets land in Unity without rework
  • Manage Publisher art approvals for outsourced work, packaging submissions and tracking feedback through to sign-off
  • Build and maintain vendor relationships across time zones, tracking quality, cost, and throughput to know when to scale up, re-bid, or move on
Requirements
  • 5+ years of art production or art outsourcing experience in games, with at least one shipped mobile title where you owned the external art pipeline
  • Experience managing outsource vendors across regions and time zones
  • Understanding of mobile art constraints, including poly and texture budgets, atlasing, LODs, and performance on low-end devices
  • Proficiency with production and asset tracking tools such as ShotGrid/Flow and Jira/Favro, and version control such as Perforce or Git
  • Working knowledge of Photoshop and Maya or Blender, and the ability to review assets in-engine in Unity
  • Strong written communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • 2D or 3D art skills to give vendors direct, actionable feedback
  • Experience working within an established IP or licensed property, including Publisher approval cycles
  • Experience with mobile free-to-play live ops art cadence, including events, seasons, and store content
  • Experience leveraging AI tools to accelerate art production, tooling, reference gathering, or review workflows
Compensation

CAD $95,000 - $125,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.

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