Rigging Tech Artist — Python, Maya, Game Assets

Global Sports Jobs Limited

Vancouver

On-site

CAD 75,000 - 110,000

Full time

14 days+

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Benefits offered by this job

3 weeks vacation per year
Sick time 10 days per year
Extended health, dental, and vision
Basic life insurance

Job summary

EA SPORTS is seeking a Rigging Technical Artist to work under a Rigging Lead within EA SPORTS Tech, delivering high-quality assets and advancing tooling.

You will build skeletons, skin characters, create control rigs, and develop scripts while collaborating with artists, engineers, and managers in Vancouver. This onsite role requires three days per week in Burnaby and a 12-month contract with potential extension.

Qualifications

  • Minimum 3 years in cinematic or games production.
  • Rigging and skinning of complex assets.
  • Strong communication with artists, engineers, and managers.
  • Scripting or programming in Python.
  • Expertise with Autodesk Maya.
  • Knowledge of human anatomy and animation principles.

Responsibilities

  • Create skeletons for characters and objects.
  • Skin characters and objects.
  • Build control rigs.
  • Carry out cloth and hair simulation.
  • Maintain assets.
  • Develop scripts.
  • Own content and resolve technical/quality issues with assets.
  • Work with Rigging Lead and project managers to deliver on time and with quality.

Skills

Autodesk Maya
Python scripting
Rigging
Skinning complex assets
Game engine knowledge
C++ knowledge (bonus)
3D mathematics
Motion capture familiarity
Anatomy & animation principles

Tools

Houdini

Job description

EA SPORTS is seeking a Rigging Technical Artist to work under a Rigging Lead within EA SPORTS Tech, delivering high-quality assets and advancing tooling.

You will build skeletons, skin characters, create control rigs, and develop scripts while collaborating with artists, engineers, and managers in Vancouver. This onsite role requires three days per week in Burnaby and a 12-month contract with potential extension.

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