Remote Technical Artist — Unreal Engine 5 Specialist

Bilinguallink

Moose Jaw

Remote

CAD 93,000 - 133,000

Full time

4 days ago
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Benefits offered by this job

Group Insurance
Group RRSP
Employee and Family Assistance Program

Job summary

Hardsuit Labs in Canada is seeking a mid to senior Technical Artist to bridge art and tech in Unreal Engine 5. You will optimize pipelines, develop shaders, and ensure performance across AAA and mobile platforms while collaborating with artists, designers, and engineers.

This full-time, remote role requires a strong foundation in 3D art, PBR, and scripting in UE5 Blueprint, plus experience with Photoshop and Substance.

Qualifications

  • Artistic foundation in lighting, color theory, composition and PBR rendering.
  • Proven texture authoring in Photoshop and Substance for games.
  • Strong OOP and UE5 Blueprint scripting knowledge.
  • Detail-oriented with troubleshooting and profiling abilities.
  • Independent yet collaborative and professional communication.

Responsibilities

  • Pipeline & workflow optimization: define and enforce technical/quality standards for in-game art assets.
  • Visual development & shaders: create optimized materials and real-time NIAGARA FX.
  • Terrain & procedural workflows: author terrain materials and leverage PCG/Runtime Virtual Texturing.
  • Performance & rendering: balance UE5 features with optimization for mobile.
  • Cross-discipline collaboration as tech liaison between art, design and engineering.

Skills

Artistic foundation
Texture work
UE5 Blueprint scripting
Problem solving
Autonomy & communication

Tools

Photoshop
Substance Suite

Job description

Hardsuit Labs in Canada is seeking a mid to senior Technical Artist to bridge art and tech in Unreal Engine 5. You will optimize pipelines, develop shaders, and ensure performance across AAA and mobile platforms while collaborating with artists, designers, and engineers.

This full-time, remote role requires a strong foundation in 3D art, PBR, and scripting in UE5 Blueprint, plus experience with Photoshop and Substance.

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