Unreal Tech Artist: Real-Time Pipelines & Tools (Remote)

Bilinguallink

Courtenay

Remote

CAD 85,000 - 115,000

Full time

2 days ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Blackbird Interactive is a Canada-based, remote-first game studio seeking a Technical Artist to join a Third Person Action Shooter project. You will bridge Art, Engineering and the Unreal Engine 5 toolchain to deliver visually compelling and performant content across multiple genres.

You will collaborate with designers, artists and programmers, build tools and pipelines, and help optimize assets and systems. Experience with Maya and Perforce is a plus.

Qualifications

  • At least 2 years of Unreal Engine experience as a TA.
  • Strong understanding of real-time content development and art pipelines.
  • Experience with production tools and workflows.
  • Some programming or scripting (C++, C#, Python).
  • Familiarity with asset management and version control.

Responsibilities

  • Bridge between Art, Engineering and the game engine to improve cross-disciplinary communication.
  • Support art-to-engine integration, including asset setup, debugging, and optimization.
  • Design and maintain tools, scripts, and workflows to boost artist productivity.
  • Collaborate on animation, modeling, texturing, shaders, FX, and other real-time content disciplines.
  • Identify visual or performance issues and devise high-quality, constrained solutions.
  • Develop and maintain art pipelines and production processes.
  • Create clear documentation for tools, workflows, and pipelines.
  • Own technical challenges with minimal supervision and propose improvements.

Skills

Unreal Engine
Real-time pipelines
Art-to-engine workflow
Scripting (C++, Python)
Asset management
Team collaboration
Shader/Material basics

Tools

Maya
Perforce (P4V)

Job description

Blackbird Interactive is a Canada-based, remote-first game studio seeking a Technical Artist to join a Third Person Action Shooter project. You will bridge Art, Engineering and the Unreal Engine 5 toolchain to deliver visually compelling and performant content across multiple genres.

You will collaborate with designers, artists and programmers, build tools and pipelines, and help optimize assets and systems. Experience with Maya and Perforce is a plus.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Technical Artist (5-month Contract)
Remote Technical Artist (5-month Contract)

Bilinguallink • Courtenay

Remote
CAD 85,000 - 115,000
Remote VFX Artist - UE5 for 3rd-Person Shooter
Remote VFX Artist - UE5 for 3rd-Person Shooter

Bilinguallink • Regina

Remote
CAD 75,000 - 85,000
Remote VFX Artist — Unreal Engine 5 for FPS
Remote VFX Artist — Unreal Engine 5 for FPS

WorkinGames • Vancouver

Hybrid
CAD 75,000 - 85,000
Senior Technical Artist (7-month contract)
Senior Technical Artist (7-month contract)

Blackbirdinteractive • Vancouver

Remote
CAD 90,000 - 130,000
Senior Technical Artist (7-month contract)
Senior Technical Artist (7-month contract)

Lever, Inc. • Vancouver

Hybrid
CAD 120,000 - 155,000
Remote VFX Artist (3-month contract)
Remote VFX Artist (3-month contract)

Bilinguallink • St. Albert

Remote
CAD 75,000 - 85,000
Remote VFX Artist (3-month contract)
Remote VFX Artist (3-month contract)

Bilinguallink • Regina

Remote
CAD 75,000 - 85,000
VFX Artist
VFX Artist

WorkinGames • Vancouver

On-site
CAD 75,000 - 85,000
VFX Artist (3-month contract)
VFX Artist (3-month contract)

Blackbird Interactive Inc. • Vancouver

On-site
CAD 75,000 - 85,000
Remote Environment Artist (9-month contract)
Remote Environment Artist (9-month contract)

Bilinguallink • Mission

Remote
CAD 80,000 - 90,000