Senior Technical Artist

Go Fractional

Vancouver

Remote

CAD 120,000 - 155,000

Full time

3 days ago
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Job summary

Go Fractional is seeking a Senior Technical Artist for a 7-month contract in Vancouver, BC, with remote work options. You will bridge art, engineering, and the game engine, enabling efficient cross-disciplinary collaboration.

Responsibilities include art-to-engine integration, tool and pipeline development, asset optimization, and documentation. Expertise in Unreal Engine 5 and procedural workflows is required.

Qualifications

  • Strong understanding of real-time content development and game art pipelines.
  • Technical proficiency in art disciplines and understanding of their interaction with a game engine.
  • Experience with Unreal Engine 5.
  • Experience with procedural workflows and content creation tools (Unreal Engine PCG, Houdini).
  • Experience supporting or developing production tools and workflows.
  • Experience with DCC tools such as Maya.
  • Programming/scripting in C++, C#, Python or similar languages.
  • Understanding of asset management and version control practices.

Responsibilities

  • Bridge between Art, Engineering, and the game engine to enable cross-disciplinary collaboration.
  • Support artists with art-to-engine integration, including asset setup, debugging, and optimization.
  • Design, build, and maintain tools and workflows to improve artist productivity and content quality.
  • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines.
  • Identify visual and performance issues and develop high-quality solutions within technical constraints.
  • Contribute to development and maintenance of procedural tools, art pipelines, and production processes.
  • Create clear documentation for tools, workflows, and pipelines.
  • Take ownership of technical challenges with minimal supervision.

Skills

Unreal Engine 5
Procedural workflows
Maya
Houdini
C++
Python
Version control

Tools

Unreal Engine PCG
Houdini
Maya
Perforce (P4V)

Job description

Senior Technical Artist (7-month contract)

Location: Vancouver, BC, Canada

Work Arrangement: Temporary Full-Time, Remote

Compensation: $120,000 - $155,000 a year

Responsibilities
  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
  • Support artists with art-to-engine integration, including asset setup, debugging, and optimization
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
  • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines
  • Identify visual and performance issues and develop high-quality solutions within technical constraints
  • Contribute to the development and maintenance of procedural tools, art pipelines, and production processes
  • Create clear, concise documentation for tools, workflows, and pipelines
  • Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement
Requirements
  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine
  • Professional experience working in Unreal Engine 5
  • Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini
  • Experience supporting or developing production tools and workflows
  • Experience working with DCC tools such as Maya
  • Programming or scripting experience using C++, C#, Python, or a similar language
  • Understanding of asset management and version control practices
  • Strong problem-solving skills, curiosity, and a collaborative mindset
Pluses
  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Familiarity with animation rigs and game animation systems
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Strong interest in video game culture, art, and design

Note: At this time, candidates must be legally eligible to work in Canada and reside within Canada.

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