Remote Technical Artist (5-month Contract)

Bilinguallink

Courtenay

Remote

CAD 85,000 - 115,000

Full time

41 hours ago
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Job summary

Blackbird Interactive is a Canada-based, remote-first game studio seeking a Technical Artist to join a Third Person Action Shooter project. You will bridge Art, Engineering and the Unreal Engine 5 toolchain to deliver visually compelling and performant content across multiple genres.

You will collaborate with designers, artists and programmers, build tools and pipelines, and help optimize assets and systems. Experience with Maya and Perforce is a plus.

Qualifications

  • At least 2 years of Unreal Engine experience as a TA.
  • Strong understanding of real-time content development and art pipelines.
  • Experience with production tools and workflows.
  • Some programming or scripting (C++, C#, Python).
  • Familiarity with asset management and version control.

Responsibilities

  • Bridge between Art, Engineering and the game engine to improve cross-disciplinary communication.
  • Support art-to-engine integration, including asset setup, debugging, and optimization.
  • Design and maintain tools, scripts, and workflows to boost artist productivity.
  • Collaborate on animation, modeling, texturing, shaders, FX, and other real-time content disciplines.
  • Identify visual or performance issues and devise high-quality, constrained solutions.
  • Develop and maintain art pipelines and production processes.
  • Create clear documentation for tools, workflows, and pipelines.
  • Own technical challenges with minimal supervision and propose improvements.

Skills

Unreal Engine
Real-time pipelines
Art-to-engine workflow
Scripting (C++, Python)
Asset management
Team collaboration
Shader/Material basics

Tools

Maya
Perforce (P4V)

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter.

Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities
  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems

  • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions

  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality

  • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines

  • Help identify visual or performance issues and devise high-quality solutions within technical constraints

  • Contribute to the development and maintenance of art pipelines and production processes

  • Generate clear, concise documentation for tools, workflows, and pipelines

  • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements

Requirements
  • At least 2 years of experience with Unreal Engine as a TA

  • Strong understanding of real-time content development and game art pipelines

  • Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine

  • Experience supporting or developing production tools and workflows

  • Some programming or scripting experience (eg. C++, C#, Python, or similar)

  • Understanding of asset management and version control practices

  • Familiarity with animation rigs and game animation systems

  • Experience working with DCC tools such as Maya

  • Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses
  • Understanding of shader development and material systems

  • Experience with particle systems and real-time visual effects

  • Knowledge of performance profiling and optimization for real-time content

  • Experience with Perforce (P4V)

  • Experience with real-time destruction systems like Unreal Chaos

$85,000 – $115,000 a year

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