Remote Senior Materials & World Builder for AAA Games

Sony Playstation

Canada

Remote

CAD 64,000 - 97,000

Full time

2 days ago
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance

Job summary

Sony Interactive Entertainment’s PlayStation Studios Visual Arts is seeking a Senior Materials Level Artist for a 6-month, fully remote Canada contract. You’ll create high-quality PBR materials, drive environment world building, and collaborate with art directors and technical artists to maintain visual fidelity.

The role requires 6+ years in game art, Maya proficiency, strong texture baking, UV work, and experience with both procedural and traditional workflows.

Qualifications

  • 6+ years in material/world building art for video games
  • Proficient with Autodesk Maya and traditional modeling pipelines
  • Portfolio showing materials using procedural and traditional techniques
  • Strong understanding of PBR workflows, surfaces and light interactions
  • Experience unwrapping UVs for texturing meshes and lightmaps
  • Ability to optimize games for performance and memory
  • Learn new engines/tools rapidly
  • Work hours aligned with PST team in California

Responsibilities

  • Create and refine realistic, physically based materials for in-game and cinematic levels
  • Handle environment art tasks including blockout, asset creation and final art
  • Drive environmental storytelling through material blending and transitions
  • Collaborate with Art Directors, Leads and Technical Artists; implement feedback quickly
  • Maintain visual quality and consistency across environments

Skills

PBR workflows
Maya proficiency
Texture baking
UV unwrapping
Shader basics
Art direction collaboration

Education

AAA titles experience (6+ years)

Tools

Autodesk Maya
Photoshop
Substance Designer

Job description

Sony Interactive Entertainment’s PlayStation Studios Visual Arts is seeking a Senior Materials Level Artist for a 6-month, fully remote Canada contract. You’ll create high-quality PBR materials, drive environment world building, and collaborate with art directors and technical artists to maintain visual fidelity.

The role requires 6+ years in game art, Maya proficiency, strong texture baking, UV work, and experience with both procedural and traditional workflows.

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