Environment and Prop Artist (3-month contract)

Blackbird Interactive Inc.

Vancouver

Hybride

CAD 80 000 - 90 000

Plein temps

Il y a 13 jours

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Résumé du poste

Blackbird Interactive is seeking an Environment and Prop Artist to join our team in Canada. You’ll craft hard-surface environmental kits, props, and materials under the Art Director and Art Lead, ensuring assets meet style and technical requirements while collaborating across disciplines.

Applicants should have 4+ years of experience, a strong portfolio, and solid PBR workflow skills using Substance Painter and related tools.

Qualifications

  • 4+ years of experience as hard-surface environment, dungeon or prop artist.
  • Strong portfolio showing in-engine titles or projects.
  • Solid grasp of PBR workflows and material definition with Substance Painter/Photoshop.
  • Strong proficiency in hard-surface modeling software and collaboration.

Responsabilités

  • Work under Art Leadership to adhere to metrics and asset creation practices.
  • Create high-quality 3D hard-surface assets: modular kits, props, set dressing.
  • Handle modeling, UVs, baking, texturing, materials, exporting and in-engine implementation.
  • Reuse assets and textures to craft new assets from libraries.
  • Maintain cohesive environment style with attention to detail and technical constraints.

Connaissances

Hard-surface assets
Prop art
Environment art
Collaboration

Outils

Maya
Blender
Plasticity
Substance Painter
Photoshop
3ds Max
Substance Designer

Description du poste

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title.

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities
  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
  • 4+ years of experience as hard-surface environment, dungeon or prop artist
  • Strong portfolio showcasing work on previous titles or projects in-engine
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
  • Strong technical execution and problem solving skills.
  • Desire to be highly collaborative and eager to take constructive feedback
Pluses
  • Passion for grounded, immersive science fiction
  • Familiarity with 3ds Max and Substance Designer
  • Experience working within proprietary engines

$80,000 - $90,000 a year

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