Remote Horror Level Designer | Co-Op Exploration & Tension

Bilinguallink

Dollard-des-Ormeaux

Remote

CAD 75,000 - 110,000

Full time

3 days ago
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Job summary

Blackbird Interactive is seeking an experienced Level Designer to craft environments and moments for a cooperative horror exploration game. You will own levels from initial layout to final polish, collaborating with systems design, narrative, art, and engineering to deliver tension and player-driven discovery.

You will design immersive gameplay spaces that support exploration, teamwork, and emergent player experiences while aligning content with the creative vision and production schedules.

Qualifications

  • Minimum 5 years of level design experience in exploration, action, horror, or co-op games.
  • Experience shipping at least one title with exploration and environmental storytelling.
  • Ability to work independently and manage tasks in a dynamic production environment.
  • Strong collaboration with designers, artists, engineers, audio, and narrative teams.

Responsibilities

  • Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
  • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
  • Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling
  • Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments
  • Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces
  • Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play
  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay
  • Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience
  • Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving

Skills

Level design
Collaboration
Communication
Scripting in engine
Pacing and tension

Tools

Level editing tools

Job description

Blackbird Interactive is seeking an experienced Level Designer to craft environments and moments for a cooperative horror exploration game. You will own levels from initial layout to final polish, collaborating with systems design, narrative, art, and engineering to deliver tension and player-driven discovery.

You will design immersive gameplay spaces that support exploration, teamwork, and emergent player experiences while aligning content with the creative vision and production schedules.

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