Remote Level Designer (4-Month Contract)

Bilinguallink

Dollard-des-Ormeaux

Remote

CAD 75,000 - 110,000

Full time

3 days ago
Be an early applicant
Application generator

Get a reply from this employer — a resume and cover letter tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Blackbird Interactive is seeking an experienced Level Designer to craft environments and moments for a cooperative horror exploration game. You will own levels from initial layout to final polish, collaborating with systems design, narrative, art, and engineering to deliver tension and player-driven discovery.

You will design immersive gameplay spaces that support exploration, teamwork, and emergent player experiences while aligning content with the creative vision and production schedules.

Qualifications

  • Minimum 5 years of level design experience in exploration, action, horror, or co-op games.
  • Experience shipping at least one title with exploration and environmental storytelling.
  • Ability to work independently and manage tasks in a dynamic production environment.
  • Strong collaboration with designers, artists, engineers, audio, and narrative teams.

Responsibilities

  • Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
  • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
  • Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling
  • Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments
  • Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces
  • Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play
  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay
  • Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience
  • Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving

Skills

Level design
Collaboration
Communication
Scripting in engine
Pacing and tension

Tools

Level editing tools

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality gameplay spaces for a co-operative horror exploration game. This role focuses on designing environments, encounters, and moments that create tension, reward exploration, and encourage teamwork while delivering memorable gameplay, environmental storytelling, and player-driven discovery.

You’ll work closely with systems design, narrative, art, audio, and engineering to create spaces that feel immersive, believable, and unsettling while supporting co-operative gameplay and emergent player experiences. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting atmospheric environments, building memorable exploration experiences, and using level design to shape tension, pacing, and player emotion, this role could be a great fit.

Responsibilities
  • Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development

  • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members

  • Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling

  • Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments

  • Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces

  • Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play

  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay

  • Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience

  • Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving

Requirements
  • A minimum of 5 years of experience contributing to game development, with a strong focus on level design within exploration, action, horror, or cooperative games

  • Experience shipping at least one title, ideally featuring exploration, environmental storytelling, or cooperative gameplay, with an understanding of the full content lifecycle from implementation through polish

  • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment

  • Strong collaboration and communication skills, including the ability to work closely with designers, artists, engineers, audio partners, and narrative teams to deliver cohesive gameplay spaces

  • Familiarity with level editing tools, scripting, and gameplay logic, with confidence building, debugging, and maintaining gameplay spaces directly in engine

  • Strong understanding of player guidance, pacing, environmental storytelling, and how level design influences tension, exploration, and emotional engagement

Pluses
  • A passion for horror games, cooperative gameplay, and exploration-driven experiences

  • Experience designing atmospheric environments that build tension through pacing, lighting, sound, and environmental storytelling

  • Appreciation for emergent gameplay and how level design encourages communication, teamwork, and player-driven problem solving

  • Interest in cinematic presentation, scripted sequences, and environmental storytelling that enhance immersion without reducing player agency

  • Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, pacing, and emotional impact

  • Curiosity about how level design, AI, audio, narrative, and gameplay systems work together to create memorable horror experiences

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Level Designer
Remote Level Designer

Bilinguallink • Sainte-Catherine

Remote
CAD 80,000 - 90,000
Remote Senior Level Designer
Remote Senior Level Designer

Bilinguallink • Caledon

Remote
CAD 110,000 - 130,000
Remote Horror Level Designer | Co-Op Exploration & Tension
Remote Horror Level Designer | Co-Op Exploration & Tension

Bilinguallink • Dollard-des-Ormeaux

Remote
CAD 75,000 - 110,000
Senior Level Designer (4-Month Contract)
Senior Level Designer (4-Month Contract)

Blackbird • Vancouver

On-site
CAD 115,000 - 150,000
Senior Level Designer
Senior Level Designer

Userc Dehradun • Vancouver

Hybrid
CAD 161,000 - 209,000
Remote Level Designer: Sci-Fi World Builder
Remote Level Designer: Sci-Fi World Builder

Bilinguallink • Sainte-Catherine

Remote
CAD 80,000 - 90,000
Level Designer
Level Designer

Eidos Montréal • Montreal (administrative region)

On-site
CAD 65,000 - 90,000
Hybrid work
Group insurance
RRSPs
+2
Remote Senior Technical Director
Remote Senior Technical Director

Bilinguallink • St. Thomas

Remote
CAD 180,000 - 240,000
Remote Technical Artist (5-month Contract)
Remote Technical Artist (5-month Contract)

Bilinguallink • Courtenay

Remote
CAD 85,000 - 115,000
Senior Technical Artist (7-month contract)
Senior Technical Artist (7-month contract)

Blackbirdinteractive • Vancouver

Remote
CAD 90,000 - 130,000