People Can Fly — Senior Gameplay Animator — Project Florence — Montréal, Québec, Canada — remote/hybrid

People Can Fly

Montreal

Hybrid

CAD 70,000 - 95,000

Full time

14 days+

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Job summary

People Can Fly in Montréal, Québec, Canada is seeking an experienced character and creature animator to support Project Florence's gameplay and story. You will build hand-keyed and motion-capture animation and implement it in-game.

The role requires strong timing, weight, staging and anatomy for creatures and quadrupeds; English communication and collaboration; Maya/MotionBuilder, rigging or Unreal experience are useful extras.

Qualifications

  • Five+ years of professional game-animation experience.
  • Strong timing, weight, staging and anatomy for creatures and quadrupeds.
  • English communication; Maya/MotionBuilder and Unreal experience are useful.

Responsibilities

  • Build hand-keyed and motion-capture animation, implement it in-game and iterate with the team.
  • Plan animation tasks, seek feedback and contribute to the studio's motion-capture work.

Skills

Game animation
Motion capture
Maya
Unreal
Rigging

Tools

MotionBuilder
Unreal Engine
Rigging

Job description

Create character and creature animation supporting Project Florence's gameplay and story.

Location: Montréal, Québec, Canada - remote/hybrid
Contract and work arrangement: Full-time; Canada-based remote/hybrid role associated with Montréal. Do not assume eligibility from outside Canada.

What you will do
  • Build hand-keyed and motion-capture animation, implement it in-game and iterate with the team.
  • Plan animation tasks, seek feedback and contribute to the studio's motion-capture work.
What the studio is looking for
  • Typically five or more years of professional game-animation experience.
  • Strong timing, weight, staging and anatomy, including creature and quadruped animation.
  • English communication and collaboration; Maya/MotionBuilder, rigging, scripting or Unreal experience are useful extras.
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