Senior Technical Animator - [March of Giants]

Game Companies

Montreal

On-site

CAD 90,000 - 120,000

Full time

32 hours ago
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Job summary

Ubisoft Montreal is seeking a Senior Technical Animator to support, improve, and innovate animation systems used in game production for March of Giants. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.

You will prototype tools and workflows, validate assets, and maintain clear technical documentation to empower the animation team across projects.

Qualifications

  • Strong understanding of game engine animation workflows.
  • Solid knowledge of animation principles, anatomy, and body mechanics.
  • Experience with Unreal Engine and Blueprints.
  • Experience with rigging, inverse kinematics, and state machines.
  • Ability to create or adapt tools using scripting languages such as Python or MaxScript.
  • Familiarity with digital content creation software for animation.
  • Basic skills in modeling and animation to support technical tasks.
  • Strong collaboration and communication skills across disciplines.
  • Detail-oriented, proactive, and adaptable approach to problem solving.

Responsibilities

  • Support and evolve animation systems, including motion capture, facial animation, and lip sync;
  • Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems;
  • Analyze production needs and propose tools, workflows, and best practices;
  • Perform technical validation of animation assets and support animators in nodal system creation;
  • Support the integration of animations into the game engine;
  • Prototype and test animation and physics systems directly in the engine;
  • Maintain and improve the animation production workflow and related tools;
  • Create and maintain clear technical documentation for the animation team.

Skills

Animation workflows
Inverse kinematics
Rigging
Team collaboration
Scripting
Body mechanics

Tools

Unreal Engine
Blueprints
Python
MaxScript

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Game Development

5+ years

Animation
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.

  • Support and evolve animation systems, including motion capture, facial animation, and lip sync;
  • Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems;
  • Analyze production needs and propose tools, workflows, and best practices;
  • Perform technical validation of animation assets and support animators in nodal system creation;
  • Support the integration of animations into the game engine;
  • Prototype and test animation and physics systems directly in the engine;
  • Maintain and improve the animation production workflow and related tools;
  • Create and maintain clear technical documentation for the animation team.
Qualifications
  • Strong understanding of game engine animation workflows;
  • Solid knowledge of animation principles, anatomy, and body mechanics;
  • Experience with Unreal Engine and Blueprints;
  • Experience with rigging, inverse kinematics, and state machines;
  • Ability to create or adapt tools using scripting languages such as Python or MaxScript;
  • Familiarity with digital content creation software for animation;
  • Basic skills in modeling and animation to support technical tasks;
  • Strong collaboration and communication skills across disciplines;
  • Detail-oriented, proactive, and adaptable approach to problem solving.

Contract: PermanentWork flexibility: Office-based

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