Modeler (Weapons and Vehicles)

Ubisoft

Montreal (administrative region)

On-site

CAD 70,000 - 100,000

Full time

4 days ago
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Job summary

Ubisoft Montreal is seeking a Modeler (Weapons and Vehicles) to shape the 3D world of our next game. You will model and texture weapons, vehicles, and accessories, collaborating with art and production teams to meet artistic direction and technical requirements.

You will optimize assets for real‑time rendering, apply textures, and validate models in the game engine while respecting memory and performance constraints. A portfolio showcasing your best 3D work is essential.

Qualifications

  • Demonstrate experience with 3D modelling and texture application.
  • Use software such as 3DS Max , Maya , Blender , Substance Painter , ZBrush , or similar tools.
  • Use 2D art tools such as Photoshop.
  • Organize priorities effectively in a changing production environment.
  • Collaborate effectively across teams and communicate clearly.
  • Show curiosity and openness to feedback and iteration.
  • Demonstrate interest in automotive design , mechanical design , or industrial design.
  • Continue developing knowledge of tools and practices related to 3D modelling.

Responsibilities

  • Collaborate with art and narrative teams to understand the game's creative and artistic vision.
  • Create prototypes and final models that support the project's visual identity.
  • Design and model 3D assets using references, plans, or original concepts.
  • Apply textures that meet artistic and technical requirements.
  • Integrate and validate 3D assets in the game engine to ensure visual quality and proper functionality.
  • Work closely with teams in design, modelling, programming, and texture art to ensure visual consistency across the game.
  • Adapt your work based on feedback from testing, development, and production teams.
  • Respect technical constraints related to memory, rendering, and game optimization.
  • Use internal and external tools to improve workflows and visual quality.
  • Stay informed on developments in 3D modelling and industry trends to continue building your technical expertise.

Skills

3D modelling
Texture application
Collaboration
Communication
Automotive/industrial design interest

Education

Bachelor's degree in 3D art or related field

Tools

3DS Max
Maya
Blender
Substance Painter
ZBrush
Photoshop

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Modeler (Weapons and Vehicles) at Ubisoft Montreal, you will help shape the objects and elements that build the 3D world of a Ubisoft game. Using studio tools and specialized software, you will model and texture weapons, vehicles, accessories, and other assets to support an immersive and visually cohesive player experience. Working closely with creative and production teams, you will contribute to environments that align with both artistic direction and technical requirements.

What you'll do
  • Collaborate with art and narrative teams to understand the game's creative and artistic vision
  • Create prototypes and final models that support the project's visual identity
  • Design and model 3D assets using references, plans, or original concepts
  • Apply textures that meet artistic and technical requirements
  • Integrate and validate 3D assets in the game engine to ensure visual quality and proper functionality
  • Work closely with teams in design , modelling , programming , and texture art to ensure visual consistency across the game
  • Adapt your work based on feedback from testing, development, and production teams
  • Respect technical constraints related to memory , rendering , and game optimization
  • Use internal and external tools to improve workflows and visual quality
  • Stay informed on developments in 3D modelling and industry trends to continue building your technical expertise
Qualifications
What you bring to the team
  • Demonstrate experience with 3D modelling and texture application
  • Use software such as 3DS Max , Maya , Blender , Substance Painter , ZBrush , or similar tools
  • Use 2D art tools such as Photoshop
  • Organize priorities effectively in a changing production environment
  • Collaborate effectively across teams and communicate clearly
  • Show curiosity and openness to feedback and iteration
  • Demonstrate interest in automotive design , mechanical design , or industrial design
  • Continue developing knowledge of tools and practices related to 3D modelling
What to send our way
  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your 3D work, including images or a link to your online portfolio

Contract: PermanentWork flexibility: Office-based

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