A leading game development studio in Vancouver is seeking a Character Rigger 3 for an 18-month hybrid contract role. Ideal candidates should have a minimum of 3 years of rigging experience, expertise in Maya, and a strong understanding of anatomy. You will work closely with the Rigging Lead to create high-quality rigged assets, troubleshoot issues, and contribute to a collaborative team environment. The position offers a competitive salary in a dynamic environment.
Qualifications
Minimum 3 years of professional rigging experience.
Demonstrated rigging proficiency through portfolio.
Willingness to learn and adapt to in-studio workflows.
Responsibilities
Collaborate with the Rigging Lead to create rigged assets.
Implement feedback from art leads and peers.
Troubleshoot and resolve issues with rigged assets.
Document new rigging tools and workflows.
Contribute positively to team culture.
Skills
Rigging proficiency
Expertise in Maya
Strong understanding of anatomy
Proactive problem-solving skills
Clean skinning practices
Passion for game development
Education
AA/BFA degree or equivalent
Tools
Maya
Unreal Engine 5
Python
Job description
A leading game development studio in Vancouver is seeking a Character Rigger 3 for an 18-month hybrid contract role. Ideal candidates should have a minimum of 3 years of rigging experience, expertise in Maya, and a strong understanding of anatomy. You will work closely with the Rigging Lead to create high-quality rigged assets, troubleshoot issues, and contribute to a collaborative team environment. The position offers a competitive salary in a dynamic environment.