Senior Technical Artist - Character Rigging & Tech (Hybrid, Onsite 3x/wk)

Electronic Arts

Vancouver

Hybrid

CAD 90,000 - 120,000

Full time

2 days ago
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Benefits offered by this job

3 weeks vacation
Top-up to EI/QPIP benefits
Extended health/dental/vision
Life insurance
Retirement plan

Job summary

Electronic Arts in Vancouver/Burnaby seeks a Senior Technical Artist to advance character rigging, deformation, and animation pipelines. You will partner with artists, engineers, and leads to deliver high-quality, scalable solutions for EA SPORTS titles.

The role emphasizes tool development, asset optimization, and cross-team collaboration in a hybrid onsite environment, with a focus on cutting-edge tech and production efficiency.

Qualifications

  • 6+ years of production experience in Technical Art, Rigging, or Animation Tech.
  • Bachelor's degree or equivalent professional experience.
  • Strong rigging and deformation experience with complex skeletons & control rigs.
  • Solid understanding of anatomy and animation principles as they relate to deformation.
  • Experience building tools, pipelines, and workflows for artists.
  • Proficiency in Python or C#; C++ is a bonus.
  • Hands-on with Maya and Houdini; experience with Frostbite/Unreal/Unity is desired.
  • Experience diagnosing and debugging content and technology issues.
  • Excellent communication; collaboration with diverse teams.

Responsibilities

  • Develop character rigging tech, pipelines, tools, and workflows for EA SPORTS content creators.
  • Collaborate with Directors, Artists, Technical Artists, and Engineers to deliver scalable solutions.
  • Design and implement skeletons, control rigs, skin deformation, and secondary motion systems.
  • Improve asset development workflows to balance quality and performance.
  • Support integration and optimization across game engines and pipelines.
  • Mentor teammates and share best practices across teams.

Skills

Character rigging
Animation tech
Python scripting
C# scripting
C++ knowledge
Team collaboration

Education

Bachelor's degree or equivalent

Tools

Maya
Houdini
Frostbite
Unreal Engine
Unity

Job description

Electronic Arts in Vancouver/Burnaby seeks a Senior Technical Artist to advance character rigging, deformation, and animation pipelines. You will partner with artists, engineers, and leads to deliver high-quality, scalable solutions for EA SPORTS titles.

The role emphasizes tool development, asset optimization, and cross-team collaboration in a hybrid onsite environment, with a focus on cutting-edge tech and production efficiency.

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