Faculty, 3D Modeling, Art and Animation (Texturing 1)

British Columbia Institute of Technology

Burnaby

On-site

CAD 69,006 - 120,460

Part time

14 days+

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Benefits offered by this job

Competitive pay
25 vacation days
Health & dental
Pension plan
Free BCIT Flexible Learning
Wellness & EAP
Fitness Centre access

Job summary

British Columbia Institute of Technology (BCIT) invites applications for a temporary, part-time Faculty, 3D Modeling, Art and Animation (Texturing 1) at the Burnaby campus. The position focuses on delivering Texturing 1 (20%), mentoring students, and maintaining course materials within the 3D Modeling, Art and Animation program.

The successful candidate will leverage industry experience in texture creation, UV workflows, and PBR materials, with a commitment to quality and student success in a

Qualifications

  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in texturing, surfacing, look development, environment art, or a closely related role.

Responsibilities

  • Deliver high-quality instruction within the 3D Modeling, Art and Animation diploma program.
  • Prepare and deliver course materials; assess student performance; provide mentorship and academic support.
  • Maintain course records; foster an inclusive and engaging learning environment; collaborate with colleagues.

Skills

Texturing
UV mapping
PBR workflows
Normal map baking
Texture prep

Education

Diploma or Degree in 3D Animation/related
5+ years industry experience in texturing/lookup

Tools

Autodesk Maya
Adobe Substance 3D Painter

Job description

Faculty, 3D Modeling, Art and Animation (Texturing 1)
Position Summary

BCIT’s School of Business + Media is seeking a temporary, part-time (0.2 FTE) Faculty, 3D Modeling, Art and Animation. We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.

  • MDAA 1183 Texturing 1 (20%)

In this course, students are introduced to image creation and editing software and how it specifically applies to texturing 3D objects. Students will create and prepare textures for 3D objects using industry standard texture creation software. Students will explore different methods of photo manipulation and texture creation, alongside the basics of applying those textures in 3D animation and modeling software applications with minimal stretching or visible seams. Students will be introduced to unwrapping the UVs of various organic and hard surface models early on and its importance will be reinforced in assignments and tests. Baking normal maps and the various techniques to achieve clean results will be introduced.

Duties & Responsibilities

The successful candidate will deliver high-quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student-centered teaching.

Qualifications
Required Qualifications
  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in texturing, surfacing, look development, environment art, or a closely related role within the game, animation, or visual effects industry.
  • Demonstrated expertise creating production-ready textures using Adobe Substance 3D Painter and image editing software.
  • Demonstrated expertise with UV mapping and UV unwrapping workflows in Autodesk Maya, including efficient UV layouts, texel density, UDIM workflows, and minimizing visible seams and stretching.
  • Strong understanding of physically based rendering (PBR) materials, including albedo, roughness, metallic, ambient occlusion, normal, opacity, and emissive texture workflows.
  • Experience baking normal maps and mesh maps from high-resolution to game-ready models while minimizing baking artifacts.
  • Strong understanding of colour management, linear workflows, and texture preparation for modern rendering and real-time pipelines.
  • Demonstrated ability to provide constructive critique and mentorship that helps students develop technically sound and visually appealing textures.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.
Preferred Qualifications
  • Previous post‑secondary teaching or mentoring experience.
  • Demonstrated industry success and appropriate and current experience and skills in the entire 3D pipeline including 3D Modeling, Animating, Rigging Texturing, Lighting, Rendering, and Unreal Engine.
  • Experience creating textures for both film and the game industry.
Benefits – Why you’d love working with us
  • Competitive pay
  • Minimum of twenty‑five days of vacation (or more, depending on your position)
  • Competitive employer-paid extended health and dental plan – take a look at the benefit plans
  • Defined benefit pension plan with employer contributions
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part‑time. For more information on our generous benefits, click here!
Salary Information

Salary Range: $69,006 - $120,460 per annum.

Salary prorated based on percentage and term of appointment. Salary based on education, experience and placement criteria as outlined in the Collective Agreement.

Equity, Diversity & Inclusion Statement

BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).

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