Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2)

British Columbia Institute of Technology

Burnaby

On-site

CAD 69,006 - 120,460

Part time

14 days+

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Benefits offered by this job

Competitive pay
Vacation days
Extended health plan
Dental plan
Pension plan
Free BCIT courses
Wellness program
Fitness centre access

Job summary

British Columbia Institute of Technology (BCIT) invites applications for a temporary, part‑time Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2) within the School of Business + Media in Burnaby, BC. The role focuses on MDAA 2542 Lighting and Rendering 2 and related coursework for the diploma program.

The successful candidate will deliver course materials, evaluate student performance, and mentor students, while maintaining records and supporting curriculum alignment with

Qualifications

  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics or equivalent professional industry experience.
  • Minimum 5 years of professional experience in lighting, look development, or rendering for film, animation, VFX, or game development.
  • Expertise in 3D lighting and rendering workflows using Maya and render engines such as Redshift, Arnold, or equivalent.
  • Strong lighting theory knowledge and mood creation through lighting design.
  • Experience optimizing render settings for efficient production rendering.
  • Familiarity with camera workflows and cinematic presentation in production pipelines.
  • Experience rendering multi-pass images and integrating into compositing workflows.
  • Proficiency with node-based compositing software such as Nuke.

Responsibilities

  • Deliver high-quality instruction within the 3D Modeling, Art and Animation diploma program.
  • Prepare and deliver course materials; assess and evaluate student performance; provide mentorship and academic support.
  • Maintain course records and foster an inclusive, engaging learning environment.
  • Collaborate with colleagues and contribute to program quality and continuous improvement.

Skills

Communication
Organizational skills
Interpersonal skills
Student support
Team collaboration

Education

Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics

Tools

Autodesk Maya
Redshift
Arnold
Nuke

Job description

Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2)

Position Title Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2)

Who We Are

At BCIT, putting people at the core of everything we do is paramount. This idea is the foundation of BCIT’s People Vision, which describes the Institute’s goals and priorities in respect to our people. In a complex and uncertain world, it’s vital our people feel valued, supported and connected. BCIT champions a culture of innovation and global progress through people’s imagination and creativity. With a competitive compensation package, great work‑life balance, and career advancement opportunities, see why we’ve earned the title of one of BC’s Top Employers for over ten years running.

Position Summary

BCIT’s School of Business + Media is seeking a temporary, part‑time (0.2 FTE ) Faculty, 3D Modeling, Art and Animation. We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.

  • MDAA 2542 Lighting and Rendering 2 (20%)

Students will examine the effects of lights, cameras, and surface interactions. Students will set up cameras and camera effects and create a shading network for a high‑quality 3D scene that is optimized for efficient rendering. Both offline and real‑time renderers will be explored and the benefits to both will be examined. Students will be able to render their shots in passes and composite them together in an editing package. Focusing on industry standard presentation techniques, camera moves, pacing, and framing will be explored so students can showcase their work effectively.

Duties & Responsibilities

The successful candidate will deliver high‑quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student‑centered teaching.

Qualifications
  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in lighting, look development, or rendering for film, animation, visual effects, or game development.
  • Demonstrated expertise in 3D lighting and rendering workflows using Autodesk Maya and industry‑standard render engines such as Redshift, Arnold, or equivalent.
  • Strong understanding of lighting theory, including the principles of illumination, reference‑based lighting, and mood creation through lighting design.
  • Experience optimizing render settings, sampling, and quality control for efficient production rendering.
  • Familiarity with camera workflows and cinematic presentation, including camera placement, depth of field, motion blur, and shot composition.
  • Experience rendering multi‑pass images (AOVs/render passes) and integrating them into compositing workflows.
  • Proficiency with node‑based compositing software, such as Nuke, for assembling render passes and improving final imagery.
  • Working knowledge of linear workflows and colour management, including sRGB and ACES pipelines.
  • Experience with render layers, render setup, and shot‑based lighting workflows used in production pipelines.
  • Strong understanding of lighting for animated sequences, ensuring continuity, visual interest, and storytelling through lighting.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.
Preferred Qualifications
  • Previous post‑secondary teaching or mentoring experience.
  • Professional experience working as a Lighting Artist, Look Development Artist, or Rendering TD in film, animation, or games.
  • Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
  • Experience in Redshift, Arnold, and Unreal Engine.
Compensation

Salary Range: $69,006 — $120,460 per annum.

Salary prorated based on percentage and term of appointment. Salary based on education, experience and placement criteria as outlined in the Collective Agreement.

Benefits
  • Competitive pay
  • Minimum of twenty‑five days of vacation (or more, depending on your position)
  • Competitive employer‑paid extended health and dental plan
  • Defined benefit pension plan with employer contributions
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part‑time. For more information on our generous benefits, click here.
Equal Employment Opportunity Statement

BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form. Please note that all applications must be submitted via the careers page portal. Applications submitted through the contact form will not be accepted. For additional information, please visit our frequently asked questions (FAQs) page and see how we hire.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).

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