Design Director - Tactical FPS Co-op Lead (Remote/Hybrid)

Jobgether

Vancouver, Montreal

Hybrid

CAD 149,000 - 182,000

Full time

3 days ago
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Benefits offered by this job

Flexible remote or studio work
Health insurance
Stock options
Discretionary bonuses
Paid time off
Training and development

Job summary

Jobgether in Canada seeks a Design Director to lead the creative vision and execution of mission design for a tactical FPS on PC and console. You will oversee the mission design lifecycle from concepts to polish, with a focus on AI squadmates and five-player cooperative gameplay.

You will mentor a design team, set creative standards, and drive quality through regular playtesting and iteration, collaborating with multidisciplinary teams across art, audio, narrative, and engineering leads.

Qualifications

  • 10+ years in video game design
  • 4+ years leading level/mission design teams
  • Shipping at least one FPS title in a lead/director role
  • Strong Unreal Engine proficiency and prototyping
  • Mentor and manage cross-disciplinary teams

Responsibilities

  • Own and drive the overall design vision for tactical missions across development stages
  • Define high creative and quality standards for mission layouts, pacing and replayability
  • Design engaging tactical missions for AI squadmates and five-player co-op
  • Collaborate with AI, gameplay and systems teams to align mechanics with mission goals
  • Mentor level, mission and encounter designers and provide clear direction
  • Lead regular playtesting and translate feedback into design improvements

Skills

Unreal Engine
Leadership
FPS design
Cooperative gameplay
Game design leadership
Blueprint scripting
Communication

Tools

Unreal Engine

Job description

Jobgether in Canada seeks a Design Director to lead the creative vision and execution of mission design for a tactical FPS on PC and console. You will oversee the mission design lifecycle from concepts to polish, with a focus on AI squadmates and five-player cooperative gameplay.

You will mentor a design team, set creative standards, and drive quality through regular playtesting and iteration, collaborating with multidisciplinary teams across art, audio, narrative, and engineering leads.

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