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Pixel Movement is seeking a highly experienced Lead Gameplay Engineer for its remote AAA project. You will shape core gameplay systems, from movement and combat to networked multiplayer, guiding a team of engineers and collaborating with design and animation.
You will mentor teammates, review code, optimize for performance, and ensure robust, scalable systems across solo and co-op play. Prior shipped AAA experience and deep knowledge of C++, Unreal Engine, and multiplayer concepts are required.
A stealth mode AAA developer/publisher. Renowned for creating exceptional gaming experiences, the studio is currently working on its first major title, a fully funded AAA project already several years into development, with several years remaining until release.
Remote
AAA open-world action-adventure co-op game to be released on all next-gen platforms.
Looking for a highly experienced and technically minded Lead Gameplay Engineer to spearhead the development of core gameplay systems that define the feel, fluidity, and depth of our upcoming co-operative experience. This is a key leadership position responsible for shaping how players interact with the game world, from character movement and traversal to responsive combat and engaging team mechanics. You'll lead a team of gameplay engineers while working closely with design, animation, and networking teams to ensure the systems you build are robust, scalable, and consistently fun, whether in solo or co-op play.