Lead Gameplay Engineer

Pixel Movement

Canada

Remote

CAD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Unlimited PTO
Full private healthcare & pensions

Job summary

Pixel Movement is seeking a highly experienced Lead Gameplay Engineer for its remote AAA project. You will shape core gameplay systems, from movement and combat to networked multiplayer, guiding a team of engineers and collaborating with design and animation.

You will mentor teammates, review code, optimize for performance, and ensure robust, scalable systems across solo and co-op play. Prior shipped AAA experience and deep knowledge of C++, Unreal Engine, and multiplayer concepts are required.

Qualifications

  • Led development of gameplay systems on a shipped AAA title.
  • Expertise in player systems, controls, and camera behavior.
  • Experience with multiplayer or co-op gameplay systems.
  • Strong C++ expertise for real-time development.
  • Unreal Engine proficiency including Blueprint and animation integration.

Responsibilities

  • Architect and iterate on movement, traversal, combat, camera, and input.
  • Design co-op features: synced actions, revival, AI companions.
  • Mentor gameplay engineers and enforce clean code.
  • Lead code reviews, debugging, and diagnostics.
  • Prototype with designers/animators for responsive gameplay.
  • Work with network engineers for performant multiplayer.
  • Optimize systems for single-player and multiplayer.
  • Plan modular, extensible systems for future content.

Skills

Leadership
AAA title
C++
Unreal Engine
Gameplay systems
Multiplayer
Profiling & Optimisation
Team Collaboration

Tools

Blueprint scripting

Job description

Studio:

A stealth mode AAA developer/publisher. Renowned for creating exceptional gaming experiences, the studio is currently working on its first major title, a fully funded AAA project already several years into development, with several years remaining until release.

Location:

Remote

Project:

AAA open-world action-adventure co-op game to be released on all next-gen platforms.

Responsibilities:

Looking for a highly experienced and technically minded Lead Gameplay Engineer to spearhead the development of core gameplay systems that define the feel, fluidity, and depth of our upcoming co-operative experience. This is a key leadership position responsible for shaping how players interact with the game world, from character movement and traversal to responsive combat and engaging team mechanics. You'll lead a team of gameplay engineers while working closely with design, animation, and networking teams to ensure the systems you build are robust, scalable, and consistently fun, whether in solo or co-op play.

  • Architect, develop, and iterate on gameplay systems including movement, traversal, combat, targeting, camera logic, and player input responsiveness.
  • Design and implement engaging co-operative features such as synchronised player actions, revival mechanics, AI companions, and shared abilities.
  • Provide mentorship and technical direction to gameplay engineers, promoting clean code architecture and high development standards.
  • Lead code reviews, debugging workflows, and system diagnostics to support long-term stability and scalability.
  • Partner with designers and animators to rapidly prototype and refine responsive, intuitive gameplay mechanics.
  • Work alongside network and backend engineers to ensure multiplayer systems are performant, resilient, and seamless across a range of network conditions.
  • Optimise gameplay systems for both single-player and networked multiplayer environments.
  • Contribute to technical planning efforts, ensuring systems are modular and extensible to support future content and live service updates.
Skills and Qualifications:
  • Proven experience in a leadership or senior engineering role on at least one shipped AAA title, preferably in the action or combat genre.
  • Strong understanding of player systems, including control schemes, combat logic, and camera behaviour.
  • Experience building multiplayer or co-operative gameplay systems, including synchronisation and team-based mechanics.
  • Advanced proficiency in C++, with a deep understanding of real-time game development.
  • Significant experience with Unreal Engine, including Blueprint scripting and animation integration.
  • Skilled in performance profiling, debugging, and optimisation—especially in animation- and physics-heavy environments.
  • Excellent interpersonal and communication skills, with a collaborative approach to cross-functional teamwork.
Benefits:
  • Unlimited PTO
  • Full private healthcare & pensions
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