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Velan Studios is seeking an experienced Combat Designer to drive early-stage design decisions and lead the implementation of combat and traversal systems for a forthcoming third-person shooter. This hybrid role involves collaboration with VFX artists, animators, audio designers, and gameplay programmers across our Troy, NY and Toronto, ON studios.
Ideal candidates have 5+ years in design, at least one shipped combat designer title in action/shooter games, and strong cross-disciplinary
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do. We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company.
Are you a designer who obsesses over player traversal, intuitive camera controls, and shooter-based combat? Do you have experience collaborating with VFX artists and animators to deliver responsive, engaging and intuitive combat mechanics? If so, we'd love to hear from you about helping us work on an exciting new third-person shooter concept.
Velan Studios is entering pre-production on this forthcoming title, and we are looking for an experienced Combat Designer who can drive critical early-stage design decisions and then lead the implementation of compelling combat design throughout the project.
Responsibilities