Lead Gameplay Engineer – Remote, Co-op AAA Action

Pixel Movement

Canada

Remote

CAD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Unlimited PTO
Full private healthcare & pensions

Job summary

Pixel Movement is seeking a highly experienced Lead Gameplay Engineer for its remote AAA project. You will shape core gameplay systems, from movement and combat to networked multiplayer, guiding a team of engineers and collaborating with design and animation.

You will mentor teammates, review code, optimize for performance, and ensure robust, scalable systems across solo and co-op play. Prior shipped AAA experience and deep knowledge of C++, Unreal Engine, and multiplayer concepts are required.

Qualifications

  • Led development of gameplay systems on a shipped AAA title.
  • Expertise in player systems, controls, and camera behavior.
  • Experience with multiplayer or co-op gameplay systems.
  • Strong C++ expertise for real-time development.
  • Unreal Engine proficiency including Blueprint and animation integration.

Responsibilities

  • Architect and iterate on movement, traversal, combat, camera, and input.
  • Design co-op features: synced actions, revival, AI companions.
  • Mentor gameplay engineers and enforce clean code.
  • Lead code reviews, debugging, and diagnostics.
  • Prototype with designers/animators for responsive gameplay.
  • Work with network engineers for performant multiplayer.
  • Optimize systems for single-player and multiplayer.
  • Plan modular, extensible systems for future content.

Skills

Leadership
AAA title
C++
Unreal Engine
Gameplay systems
Multiplayer
Profiling & Optimisation
Team Collaboration

Tools

Blueprint scripting

Job description

Pixel Movement is seeking a highly experienced Lead Gameplay Engineer for its remote AAA project. You will shape core gameplay systems, from movement and combat to networked multiplayer, guiding a team of engineers and collaborating with design and animation.

You will mentor teammates, review code, optimize for performance, and ensure robust, scalable systems across solo and co-op play. Prior shipped AAA experience and deep knowledge of C++, Unreal Engine, and multiplayer concepts are required.

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